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Thread: Quick Question, a.k.a. QQ

  1. #1
    Member Megas Methuselah's Avatar
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    Question Quick Question, a.k.a. QQ

    Right, well lately I've been doing some very simple rekins of existing units, none of which are anymore than simple copy and paste jobs, but I've got some questions all the same. Thankfully, I've found a lot of guides on the forums, most of which are for photoshop. However, I've been using gimp, and I haven't the slightest clue as to how to properly save the files.

    This is what I do:

    Compression: BC3/DXT5
    Format: Default (can't select it with the chosen compression)
    Save: Selected Layer (also can't be selected)
    Checked in the box to "generate mipmaps"
    Transparent Index: 0 (can't be selected)
    Advanced Options:
    Colour Selection: Default
    Unchecked the box to "use dithering"
    Mipmap Filter: Default

    I believe I'm doing it right, but the units I edit seem to get transparent spots in places I never touch, i.e. there's a hole in the back of the helmets of the kelto-hellenic hoplites when all I did was edit their cloak/cape.

    Any help would be appreciated. Thanks in advance.
    Last edited by Megas Methuselah; 06-29-2008 at 23:40.

  2. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Quick Question, a.k.a. QQ

    Quote Originally Posted by Methuselah View Post
    Right, well lately I've been doing some very simple rekins of existing units, none of which are anymore than simple copy and paste jobs, but I've got some questions all the same. Thankfully, I've found a lot of guides on the forums, most of which are for photoshop. However, I've been using gimp, and I haven't the slightest clue as to how to properly save the files.

    This is what I do:

    Compression: BC3/DXT5
    Format: Default (can't select it with the chosen compression)
    Save: Selected Layer (also can't be selected)
    Checked in the box to "generate mipmaps"
    Transparent Index: 0 (can't be selected)
    Advanced Options:
    Colour Selection: Default
    Unchecked the box to "use dithering"
    Mipmap Filter: Default

    I believe I'm doing it right, but the units I edit seem to get transparent spots in places I never touch, i.e. there's a hole in the back of the helmets of the kelto-hellenic hoplites when all I did was edit their cloak/cape.

    Any help would be appreciated. Thanks in advance.
    I use the xame. never had any problems. maybe its something else
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  3. #3
    Member Member antiochus epiphanes's Avatar
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    Default Re: Quick Question, a.k.a. QQ

    sounds like your alpha layer is messed up.

  4. #4
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Quick Question, a.k.a. QQ

    I'm not sure what that means, antiochus, but speaking of layers, I started off with 9 layers and when I saved it, I ended up with 7 somehow. I think I'll redo it and see how it turns out. Thanks for the responses, guys.
    Last edited by Megas Methuselah; 06-30-2008 at 06:14.

  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Quick Question, a.k.a. QQ

    that means the skin and the model are having an argument
    but if its alpha, than check both the model's settings, and that of the skin.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  6. #6

    Default Re: Quick Question, a.k.a. QQ

    Quote Originally Posted by Methuselah View Post
    I'm not sure what that means, antiochus, but speaking of layers, I started off with 9 layers and when I saved it, I ended up with 7 somehow. I think I'll redo it and see how it turns out. Thanks for the responses, guys.
    As I'm sure you'll know "alpha" in the context of colours means about the same as "inverted transparancy" i.e. an alpha of 255 (highest possible with 32bit colour encoding) means solid (opaque) and an alpha of 0 means complete 'see-through'. Obviously this can be assigned per pixel in grid formats (JPEG, BMP, PNG etc.) as opposed to vector maps (where it can be assigned per vector) or 'object maps' (per object).
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  7. #7
    Member Megas Methuselah's Avatar
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    Exclamation Re: Quick Question, a.k.a. QQ

    What does this mean? It appears when I attempt to save it, along with an "ok" button and an "x" button in the top left corner. It till still save, but I think it may be the root of my problems, what with the dissapearing layers and all that. By the way, I don't even touch the models, as my "works" are merely copy and paste jobs.


    DDS Image Message

    DDS: It appears your image may be a volume map, but not all layers are the same size, thus a volume map cannot be written.



    EDIT: Who cares about that DDS Image Message, I just found out what I was doing wrong! Apparently, it's from the mipmaps being generated. So in the advanced options, in the mipmap generator selection, I selected "Nearest". The mipmaps for my Molossos Agema were correctly done without any invisible/alpha spots in weird places.

    I'll post a picture up shortly. They're pretty cool.
    Last edited by Megas Methuselah; 07-02-2008 at 08:14.

  8. #8
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Quick Question, a.k.a. QQ


    Epeirote bodyguards. I changed their stats to match those of the Makedonian Companions.
    I still haven't made a unit card for either them or the Molossos Agema. I hate doing unit cards...
    Last edited by Megas Methuselah; 07-02-2008 at 08:15.

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