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Thread: Expanded Factions mod

  1. #1
    Member Member antiochus epiphanes's Avatar
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    Default Expanded Factions mod

    this is a project ive started on, Expanded factions mod.
    my plan is to have three diffrent mini mods, each with a new faction replacing a regular EB faction.
    for instance, id like the first one to be to change Saba into the Massylians, or more commonly known as the numidians. the reason why is cause its the least work id have to do compared to the other two id like to do( in the future, id like to have Casse replaced with the Illyrians, and Bactria replaced by Pergamum)
    Numidian faction symbol orignally made for EB. I cant remember whom made it, but i want to say dux corvanus did, id like to know though:


    i hope to reskin a couple of units and maybe add some in, but if anyone is interested in helping me heres how:
    someone who knows EB code better then the back of thier hand.
    a historian or two who knows about Massylia.
    and someone who can help with traits.

    i will continually update this page to show my progress, and maybe new units as well, but keep in mind it might take awhile since im no expert in this

    thoughts and/or questions welcome.

  2. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Expanded Factions mod

    only if you want to dispose of a faction (they used all 21 factions). its hardcoded how many factions you can have.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  3. #3
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    thats what im doing, im replacing the Sabaeans with the Numidians.

  4. #4
    Barely a levy Member overweightninja's Avatar
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    Default Re: Expanded Factions mod

    Looks nice, I'm currently working on something similar myself, albeit a bit more dramatic and somewhat ahistorical, this is what I've done so far:


    I wouldn't say I know the EB code like the back of my hand, however I know enough to get what's shown above done so hopefully that'll do, if I can be of any help let me know

    By the way would you consider doing a version with all three changes in place? None of the factions you've chosen tend to have much impact on my campaigns so would be nice to have the Med a bit more crowded

    Cheers

  5. #5
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    yes thats my plan, to have it eventually with all three of them in at the same time.
    my main hurdle right now, is the DMB and historical names and traits.

    i see you have changed a couple of factions around, so which ones are they?

  6. #6
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    some screenies of my progress:





  7. #7
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Expanded Factions mod

    insane...that's rich!insane difficulty!
    I'm back now.

    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  8. #8

    Default Re: Expanded Factions mod

    This is a really nice peice of work

  9. #9
    Barely a levy Member overweightninja's Avatar
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    Default Re: Expanded Factions mod

    Quote Originally Posted by antiochus epiphanes View Post
    yes thats my plan, to have it eventually with all three of them in at the same time.
    my main hurdle right now, is the DMB and historical names and traits.

    i see you have changed a couple of factions around, so which ones are they?
    Awesome start mate, I look forward to seeing this project develop :D

    As for my project, the factions shown as changed in the screeny are (names are seriously WIP):
    Lusotanna (CeltIberians)
    Arverni (Gallic Alliance)
    Aedui (Boii Federation)
    Dacia (Thrace)
    Casse (Belgae)

    I'm planning on changing all factions though, I haven't started on them just yet but I'm looking forward to creating my BosporoScythian Kingdom (KH) and Parthian Empire (Pahlav but starts settled with reforms buildings etc).

    To stop me hijacking you're thread anymore, is this something other people would be interested in? Because I was going to post up a thread about it anyway, its for my own use atm but if enough people show interest I wouldn't mind tidying it up a bit and releasing on here...

    Anyway as I said awesome progress on your mod so far, check your inbox have replied to your PM ;)

    Cheers

  10. #10
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    your not hijacking this thread at all, i need people to help me along the way.
    today i fiddeled around with some changing the names of the family members, i successfully added a name in, but when i went to make him related to the other members, it ctd... much work to be done.

  11. #11
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Expanded Factions mod

    first of all... very nice idea

    although I wouldn't get rid of baktria , they have too amazing bodyguards to be eliminated

    wish you luck

    (oh and could you help me with a quick question? , you'll se I somehow changed some files accidentally , the thing is I dont know wich files , and well, now all unit banners are white! , what could be the cause of that? , wich files are related to faction banners? )
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  12. #12
    Barely a levy Member overweightninja's Avatar
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    Default Re: Expanded Factions mod

    Quote Originally Posted by ||Lz3|| View Post
    (oh and could you help me with a quick question? , you'll se I somehow changed some files accidentally , the thing is I dont know wich files , and well, now all unit banners are white! , what could be the cause of that? , wich files are related to faction banners? )
    Banners are called from descr_sm_factions.txt, by the "standard index" part.
    The files for the banners themselves are located in EB\Data\banners\

  13. #13

    Default Re: Expanded Factions mod

    Good luck with this!

  14. #14
    Whatever Member konny's Avatar
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    Default AW: Expanded Factions mod

    Indeed very impressive. I would suggest that you start with Pergamon because you just need to copy stuff from other Greek factions.

    today i fiddeled around with some changing the names of the family members, i successfully added a name in, but when i went to make him related to the other members, it ctd... much work to be done.
    I would guess that the name was not properly implemented into all files, because errors in the family tree usualy don't produce CTDs but won't let you start the campaign and give you an error message upon quitting.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  15. #15
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Expanded Factions mod

    good work i like both those ideas but i prefer small factions with only one providence to start off in giving ME the option to expand where i want to.

  16. #16

    Default Re: Expanded Factions mod

    Keep it up Numbia is awersome i did a campaign back in RTR 6.2 days and was alot of fun using huge horse armies with spears uniting the sands. great time keep doing what you doing
    you may only live once

    Just stop with the speech's and just fight

    Check out my Makedonia Spartan AAR "Tale of a Makedonia Spartan"

  17. #17

    Default Re: Expanded Factions mod

    Great Idea!

    I would suggest, though, that the "Numidian" faction be that of the Masaesyles (capital Siga) of King Syphax rather than the smaller Massyli made famous by Masinissa.

    Of course Masinissa ended up deposing Spyhax and making himself King of both "Numidian" kingdoms.



    With both Cirta and Siga, the Kingdom of Masaesyles is larger and an easy historical fit on the existing EB map.

    The ‘Numidians’ are those peoples of Libyco-Berber stock who inhabit North Africa; unlike those known as ‘Libyans’, the Numidians and Moors practise a nomadic form of pastoralism rather than a more settled form of agriculture. The Numidians are not a single nation, but are divided into many tribes such as the Maccoei, and Areacidae, and even several larger supra-tribal kingdoms, such as Masaesyli in the west and the Massyli in the east, adjacent to Carthage’s own territory. The Moorish tribes of the far west formed a single nation under King Baga. The Gaetulians lived to the south of the Numidians and Moors (Pliny, Nat. Hist., 5.17), and fought in an identical fashion (Livy, 23.18; Caes., B Afr 32, 56, 61); so too the Garamantes and Nasamones, other important Libyco-Berber tribes found in North Africa.

    And there should be a Numidian reform!


    From Duncan Head, Armies of the Macedonian and Punic Wars, 359 BC to 146 BC, A Wargames Research Group Publication, 1982

    During the period of Carthaginian supremacy in North Africa, the Numidian kings were never able to come up with decent infantry, although they did succeed in some improvement under King Syphax. During the Second Punic War, King Syphax asked the Roman envoys to provide him with a centurion to train his Numidian infantry, saying his army was quite shapeless and haphazard, a mere casual mob. This centurion, Quintus Statorius, went to work: "Statorius found ample material from which to enrol infantry soldiers for Syphax; he organized them very much after the Roman pattern, gave them instruction in forming up, maneuvering, following the standards, and keeping formation, and accustomed them to various military duties, including fortifications, and all so successfully that the prince soon came to trust his infantry no less than his cavalry, and that when an engagement took place on open ground he defeated his Carthaginian foe."(Livy, 24.48)

    These Numidian Infantry thereafter fought for Syphax against Carthage and their Massyli allies until they were finally defeated between 213-210 BC. Some vestige of the training of Statorius must have stuck, however, because the Numidian infantry are never again referred to as a “formless mass”. The Numidian allies of Rome and Carthage in the later part of the Second Punic War are recorded as fielding significant infantry forces. In fact, these formations do seem to echo the Roman maniples and although this can only be conjecture, the infantry fight in a mix of Roman and Numidian techniques as a sort of light infantry. Showing an ability to maintain unit cohesion and rally to standards like the Roman troops.

    The Numidian Infantry are equipped with an oval thureos shield with spine and winged metal boss, two javelins, sword and helmet, which is of the typical Punic type with a thick rim. The Numidian Infantry fight as close-fighting troops, in a maniple-type formation, with standards. They would have statistics like Roman ‘Hastati’, but a weaker armour rating, given the lack of any armour on the torso.

    H.

    PS. And disable the Garamantes Infantry being available in Numidia - they should only be found at Garama!

  18. #18

    Default Re: Expanded Factions mod

    Very Impressive. I have been waiting for a mod like this to hold me over and provide some more balance in Africa, Asia, and France. Additional factions in those areas would only help to keep superpowers in check.

    Just make sure to make the new factions strong enough to last and not get swallowed up.

  19. #19

    Default Re: Expanded Factions mod

    So is this project a goer, or not?

    H.

  20. #20
    Member Member Hax's Avatar
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    Default Re: Expanded Factions mod

    I haven't seen recent activity from him

    -shrug-
    This space intentionally left blank.

  21. #21
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    teehee im still here, just taking my time with it.
    i hope to continue working on it this weekend.
    just got to get my head around the massive script

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