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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Expanded Factions mod

    only if you want to dispose of a faction (they used all 21 factions). its hardcoded how many factions you can have.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  2. #2
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    thats what im doing, im replacing the Sabaeans with the Numidians.

  3. #3
    Barely a levy Member overweightninja's Avatar
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    Default Re: Expanded Factions mod

    Looks nice, I'm currently working on something similar myself, albeit a bit more dramatic and somewhat ahistorical, this is what I've done so far:


    I wouldn't say I know the EB code like the back of my hand, however I know enough to get what's shown above done so hopefully that'll do, if I can be of any help let me know

    By the way would you consider doing a version with all three changes in place? None of the factions you've chosen tend to have much impact on my campaigns so would be nice to have the Med a bit more crowded

    Cheers

  4. #4
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    yes thats my plan, to have it eventually with all three of them in at the same time.
    my main hurdle right now, is the DMB and historical names and traits.

    i see you have changed a couple of factions around, so which ones are they?

  5. #5
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    some screenies of my progress:





  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Expanded Factions mod

    insane...that's rich!insane difficulty!
    I'm back now.

    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  7. #7

    Default Re: Expanded Factions mod

    This is a really nice peice of work

  8. #8
    Barely a levy Member overweightninja's Avatar
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    Default Re: Expanded Factions mod

    Quote Originally Posted by antiochus epiphanes View Post
    yes thats my plan, to have it eventually with all three of them in at the same time.
    my main hurdle right now, is the DMB and historical names and traits.

    i see you have changed a couple of factions around, so which ones are they?
    Awesome start mate, I look forward to seeing this project develop :D

    As for my project, the factions shown as changed in the screeny are (names are seriously WIP):
    Lusotanna (CeltIberians)
    Arverni (Gallic Alliance)
    Aedui (Boii Federation)
    Dacia (Thrace)
    Casse (Belgae)

    I'm planning on changing all factions though, I haven't started on them just yet but I'm looking forward to creating my BosporoScythian Kingdom (KH) and Parthian Empire (Pahlav but starts settled with reforms buildings etc).

    To stop me hijacking you're thread anymore, is this something other people would be interested in? Because I was going to post up a thread about it anyway, its for my own use atm but if enough people show interest I wouldn't mind tidying it up a bit and releasing on here...

    Anyway as I said awesome progress on your mod so far, check your inbox have replied to your PM ;)

    Cheers

  9. #9
    Member Member antiochus epiphanes's Avatar
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    Default Re: Expanded Factions mod

    your not hijacking this thread at all, i need people to help me along the way.
    today i fiddeled around with some changing the names of the family members, i successfully added a name in, but when i went to make him related to the other members, it ctd... much work to be done.

  10. #10
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Expanded Factions mod

    first of all... very nice idea

    although I wouldn't get rid of baktria , they have too amazing bodyguards to be eliminated

    wish you luck

    (oh and could you help me with a quick question? , you'll se I somehow changed some files accidentally , the thing is I dont know wich files , and well, now all unit banners are white! , what could be the cause of that? , wich files are related to faction banners? )
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