Results 1 to 21 of 21

Thread: Expanded Factions mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member antiochus epiphanes's Avatar
    Join Date
    May 2005
    Location
    Terminal Dogma
    Posts
    1,013

    Default Re: Expanded Factions mod

    your not hijacking this thread at all, i need people to help me along the way.
    today i fiddeled around with some changing the names of the family members, i successfully added a name in, but when i went to make him related to the other members, it ctd... much work to be done.

  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Expanded Factions mod

    first of all... very nice idea

    although I wouldn't get rid of baktria , they have too amazing bodyguards to be eliminated

    wish you luck

    (oh and could you help me with a quick question? , you'll se I somehow changed some files accidentally , the thing is I dont know wich files , and well, now all unit banners are white! , what could be the cause of that? , wich files are related to faction banners? )
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  3. #3
    Barely a levy Member overweightninja's Avatar
    Join Date
    Jun 2007
    Location
    Plymouth, U.K
    Posts
    459

    Default Re: Expanded Factions mod

    Quote Originally Posted by ||Lz3|| View Post
    (oh and could you help me with a quick question? , you'll se I somehow changed some files accidentally , the thing is I dont know wich files , and well, now all unit banners are white! , what could be the cause of that? , wich files are related to faction banners? )
    Banners are called from descr_sm_factions.txt, by the "standard index" part.
    The files for the banners themselves are located in EB\Data\banners\

  4. #4

    Default Re: Expanded Factions mod

    Good luck with this!

  5. #5
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default AW: Expanded Factions mod

    Indeed very impressive. I would suggest that you start with Pergamon because you just need to copy stuff from other Greek factions.

    today i fiddeled around with some changing the names of the family members, i successfully added a name in, but when i went to make him related to the other members, it ctd... much work to be done.
    I would guess that the name was not properly implemented into all files, because errors in the family tree usualy don't produce CTDs but won't let you start the campaign and give you an error message upon quitting.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #6
    Member Member Khazar_Dahvos's Avatar
    Join Date
    Feb 2007
    Location
    On a Navy ship
    Posts
    241

    Default Re: Expanded Factions mod

    good work i like both those ideas but i prefer small factions with only one providence to start off in giving ME the option to expand where i want to.

  7. #7

    Default Re: Expanded Factions mod

    Keep it up Numbia is awersome i did a campaign back in RTR 6.2 days and was alot of fun using huge horse armies with spears uniting the sands. great time keep doing what you doing
    you may only live once

    Just stop with the speech's and just fight

    Check out my Makedonia Spartan AAR "Tale of a Makedonia Spartan"

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO