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  1. #1

    Default EDU problem not affecting the game

    HI i'm new here... got a problem about my export_descr_unit.txt..

    i've edited some units in it(editted the mercenary rocket launcher to get more ammo and range) but nothing seems to affect the game, I have spent over 12 hrs searching through the threads for an answer...


    tried alpacas mod tutorial using

    IO
    [io]
    file_first = 1
    or file_first = true
    added some things too it look like this

    [features]
    editor = true

    [log]
    to = logs/system.log.txt
    level = * error


    then made the cfg file read only but still did not work and another making a batch file like this:
    medieval2.exe --io.file_first
    and tried making a shortcut from the desktop like this
    "C:\Program Files\SEGA\Medieval II Total War\medieval2.exe" --io.file_first


    And also tried the mod folder tutorial by alpaca
    and by the way alpaca's tutorial worked, tried to change the name of London to Butcher, it did take effect.. it was pretty easy to understand. my .cfg file for my mod looks like this

    [features]
    mod = snk2
    editor = true

    [log]
    to = logs/system.log.txt
    level = * error


    but what i really don't understand is the changes that i have made on my export_descr_unit.txt did not affect the game, whilst the mod is affecting the city name...


    and BTW i had made my modified files to read only vice versa...
    and deleting the map.rwm files

    really need some solution for this.... thnx

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: EDU problem not affecting the game

    Hmmm do you have file extensions displayed or undisplayed in your windows settings? If you have them NOT displayed, make sure your EDU file isn't actually export_descr_unit.txt.txt

    Also, you don't need the features/editor line in your cfg.

    Furthermore ensure your file is placed in the correct folder.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3

    Default Re: EDU problem not affecting the game

    yup it is.. i had displayed the file extensions for the sake of making batch files...


    correct me if i'm wrong the correct path for the export_descr_unit.txt
    is C:\Program Files\SEGA\Medieval II Total War\data for default

    and for my mod
    C:\Program Files\SEGA\Medieval II Total War\snk2\data

    i have editted both(got a back up)

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: EDU problem not affecting the game

    That's correct.
    But if you run it for a modfolder, you don't want io file first.

    What you want to do for running it from a modfolder is to have a separate cfg file name exactly like your modfolder and have [features]mod=modname in it.
    Then use a bat file to run your mod by targeting medieval2.exe @modname.cfg
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5

    Default Re: EDU problem not affecting the game

    got a sepearate .cfg files for that..

    as I said I followed alpacas tutorial for creating a mod folder.. and tested it by changing the city name of London to Butcher.. and it worked.. and put the export_descr_unit.txt to its place

    but the modified export_descr_unit.txt still does'nt affect the game

    Darn I realy loved those rocket launchers raining hell on enemies in the battlefield for the whole duration of the battle.. i hate it when after 4-5 barage it rans out of ammo and becomes useles..

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
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    Posts
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    Default Re: EDU problem not affecting the game

    Have you tried changing another file or another line in the EDU to test if it actually works or not? Such as say increasing the cost of peasants to 500?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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