Have you tried changing another file or another line in the EDU to test if it actually works or not? Such as say increasing the cost of peasants to 500?
Have you tried changing another file or another line in the EDU to test if it actually works or not? Such as say increasing the cost of peasants to 500?
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
thnx i'll try that first then ask questions later...
really need to be enlightend.....
I have tried that and it works fine..
i still dont understand though.. why the modified ammo and range of my siege units was'nt affected
does cheat respawned units( ike below) anaffected by the editing
type Mercenary Rocket Launcher
dictionary Mercenary_Rocket_Launcher ; Mercenary Rocket Launcher
category siege
class missile
voice_type Heavy
accent Mongolian
banner faction main_missile
banner holy crusade
soldier Mongol_Rocket_Launcher_Crew, 16, 2, 1
engine rocket_launcher
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, mercenary_unit, rocket
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, rocket, 300, 300, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1100, 250, 90, 70, 1100, 4, 270
armour_ug_levels 1
armour_ug_models Mongol_Rocket_Launcher_Crew
ownership slave
;unit_info 6, 0, 8
after 4 rounds it still rans out of ammo..
same problem with edited city bought siege units running out of ammo...
There is likely a cap of how much ammo a siege engine may have. Also the number of rockets per volley may be a certain fraction of the total ammo (determined by descr_projectile).
What does your errorlog tell you? Something about out of bounds possibly or invalid number? If nothing, try a few numbers that are only slightly larger than the default to observe differences. The best way of doing that is to increase accuracy in projectile and fire at a wall to see whether there are more rockets (i.e. more damage) and number of volleys.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
well that solves some of my problem..
I really appreciated your help FactionHeir...
dissapointed though that rocket launcher still fires 4 volley and become useles...
I really wish theres a mod for M2TW that makes all range units ammo become unlimited..
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