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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: EDU problem not affecting the game

    Have you tried changing another file or another line in the EDU to test if it actually works or not? Such as say increasing the cost of peasants to 500?
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  2. #2

    Default Re: EDU problem not affecting the game

    thnx i'll try that first then ask questions later...

    really need to be enlightend.....

  3. #3

    Default Re: EDU problem not affecting the game

    Quote Originally Posted by FactionHeir View Post
    Have you tried changing another file or another line in the EDU to test if it actually works or not? Such as say increasing the cost of peasants to 500?

    I have tried that and it works fine..

    i still dont understand though.. why the modified ammo and range of my siege units was'nt affected

    does cheat respawned units( ike below) anaffected by the editing


    type Mercenary Rocket Launcher
    dictionary Mercenary_Rocket_Launcher ; Mercenary Rocket Launcher
    category siege
    class missile
    voice_type Heavy
    accent Mongolian
    banner faction main_missile
    banner holy crusade
    soldier Mongol_Rocket_Launcher_Crew, 16, 2, 1
    engine rocket_launcher
    attributes sea_faring, hardy, can_withdraw, gunpowder_unit, mercenary_unit, rocket
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 65, 3, rocket, 300, 300, siege_missile, artillery_gunpowder, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr ap, launching
    stat_pri_armour 4, 4, 0, leather
    ;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, 0, 0
    stat_mental 9, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1100, 250, 90, 70, 1100, 4, 270
    armour_ug_levels 1
    armour_ug_models Mongol_Rocket_Launcher_Crew
    ownership slave
    ;unit_info 6, 0, 8

    after 4 rounds it still rans out of ammo..

    same problem with edited city bought siege units running out of ammo...

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: EDU problem not affecting the game

    There is likely a cap of how much ammo a siege engine may have. Also the number of rockets per volley may be a certain fraction of the total ammo (determined by descr_projectile).

    What does your errorlog tell you? Something about out of bounds possibly or invalid number? If nothing, try a few numbers that are only slightly larger than the default to observe differences. The best way of doing that is to increase accuracy in projectile and fire at a wall to see whether there are more rockets (i.e. more damage) and number of volleys.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5

    Default Re: EDU problem not affecting the game

    well that solves some of my problem..

    I really appreciated your help FactionHeir...

    dissapointed though that rocket launcher still fires 4 volley and become useles...

    I really wish theres a mod for M2TW that makes all range units ammo become unlimited..

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