Tyberius Mod 2.0 Final Version (a patch for MTW-VI-XL mod)
After months of re-working on my patch I’m glad to show this community the final version of this work. Although based on XL mod, you will find substantial changes from the original version.
This mod is intended as mainly a graphic upgrade and unit upgrade over Miguel Kristensen's (Viking Horde)Total War XL awesome mod since my knowledge is on the graphics area and so far from programming skills, I decided not to make a complete mod for myself, so I asked VH permission to release it and he gave it to me.
Over all XL mod additions such as New campaigns, factions, and units,
Tyberius Mod contributes with the following additions and changes.
Battle mode Improved Features:
1.- Complete shield textures Improved.
Personalized and improved shields for every single unit, you will hardly recognize a re-used shield, even bare wood shields. Several units now use heraldry and faction colored shields, Some shields have been repositioned too.
2.- Complete Weapon textures Improved.
No more Sticks, toothpicks or matches instead of Spears and Lances, Great variety of swords, maces, war hammers, pole arms and scimitars, accordingly to the unit’s original culture. Higher Knights have Colored knightly lances, Some units such as the Royal Knights (all periods), Chivalric Knights, Lancers, Kataphraktoi, Carska Garda and Teutonic Knights, now have fluttering pennants!.
3.- New men textures added.
Now Korean units use the STW Mongol invasion non faction colored Korean troop textures, but with improved weapons (bamboo spears!) and fixed animations.
Pikemen, Swiss Pikemen and Swiss Halberdiers use the PMTW pikemen texture and fixed animations.
4.- Sword Animation for Lance Cavalry
Knights and Heavy cavalry now leave their lances after the charge and use their swords for close combat!
5.- Animation improvements
Most wrong animated sword and lance combat action have been improved putting the weapon in the wielder’s hand instead of floating over it. Most weapon lengths and widths have been fixed too.
All Cavalry Lances and some other weapons have been repositioned.
Put special attention on Swabian Swordsmen, Varangian Swordsmen, Gothic foot Knights, Pikemen, Swiss Pikemen, Swiss armoured pikemen, Swiss Guards.
6.- 42 New units:
1.-Berber Lancers
2.-Berber Warriors
3.-Berber Archers
4.-Andalucian Cavalry
5.-Elite Bedouin Camel Warriors
6.- Seljuk Lancers
7.- Seljuk Horse Archers
8.- African Warriors
9.-Espadachines
10.-Hebredian Warriors
11.-Saxon Warriors
12.-Gochos
13.-Balkan Warriors
14.-Croatian Lighthorse
15.-Swiss Guard
16.-Steppe Warriors
17.-Byzantine Kontarioi
18.-Byzantine Skutatoi
19.-Milicia Concejil
20.-Breton Militia
21.-Kievan Lancers
22.-Volga Bulgar Warriors
23.- Italian mercenary Cavalry
24.-Longsword Men-at-Arms
25.-Karelian Warriors
26.-Lowland Clansmen
27.-Norse Archers
28.-Psiloi
29.-Baltic Warriors
30.-Basque Warriors
31.-Carpathian Warriors
32.-English North Militia
33.-Mounted Squires
34.-Regular Bowmen
35.- Cuman Horse Archers:
36.-Khwarazmian Swordsmen
37.-Pecheneg Cavalry
38.-Slav Horsemen
39.-Scottish men at arms
40.-Scottish Pikemen
41.-Milanese Mercenary Crossbowmen
42.- Cuman Royal Cavalry
A complete Exel guide for the new unit is provided with the install
7.- New battle flags and banners:
Battle flags changed in concordance with the faction, and new shaped battle banner
Even rebel faction has a flag!
8.- New crews and dismounting artillery
Now artillery pieces have new texture crews, according to the artillery type and era and can dismount before battle!
Artillery Type-----------> crew texture--------> dismounted unit
Ballista crew-----------------> same texture--------> Urban Militia
Catapult crew--------------->same texture---------> Urban Militia
Naphta Catapult crew------> same texture--------> Urban Militia
Trebuchet crew-------------> custom5 texture----> Militia Sergeants
Mangonel crew-------------> custom5 texture----> Militia Sergeants
Bombard crew --------------> custom5 texture----> Militia Sergeants
Mortar crew-----------------> burnous texture----> Arab Infantry
Demi-Culverin crew--------> hlplarhm texture---> Arquebusier
Culverin crew---------------> hlplarhm texture---> Arquebusier
Serpentine crew-------------> hlplarhm texture---> Arquebusier
Organ gun crew-------------> hlplarhm texture---> Arquebusier
Demi-Cannon crew---------> burnous texture---> Mamluk Handgun
Siege Cannon crew---------->burnous texture---> Mamluk Handgun
9.- new arrow and javelin textures
Campaign Mode Improved Features:
1.-New Flags and Shields
Almost all faction flags and shields have been re- designed or redrawn for historic accuracy or image improvement
2.- New Faction Colors
Some Faction colors have been changed some for aesthetic purposes, some to avoid confusions, but mostly to match historic colors.
3.- Overall graphics
New unit info pics, review panel icons and unit icons have been made for the new units and some old units, Omar pacha’s icons included.
New building icons added.
New portraits for pagan and muslim princesses
New Campaign Map
4.- New ships
Three new ship types added to Tatar factions.
Junks (same stats as the dhows)
War Junks (same stats as the baggalas)
Gunned Junks (same stats as the booms)
Since I was unsuccessful on finding historic ships for the European Tatar (or Mongol) factions I made available for them Mongol ships from the Japanese invasion, I hope you don’t find it too unaccurate.
New music: The excellent Mongol Invasion (tm) music now available for the steppe factions, An special music track for the Scottish (and Irish) factions, 4 new themes from MTW2 for the european, viking and muslim soundtrack.
Credits and Special thanks regarding all Tyberius mod and patches:
Viking Horde: for giving the permission to patch his mod. and for making it!
Cegorach: for all the tips and ideas and the graphics I stole from PMTW :D
Blind king of Bohemia: for his great BKB mod and the (several) units I stole from too :)
Axalon: for Additional unit-review pics, additional unit icons, additional info-pics and other various graphic material used in this game (for several and various info-pics),(and for teaching me in his "advanced whining mode" about how to make a good info pic) .”
Duke john: for his great pikemen textures
Omar pacha: who showed me how an icon must look
And To all the people in the forum who helped on this mod development with tips and comments.
Tyberius Mod 2.0 Final Version (Atomic Gamer)
Tyberius 2.0 Music Pack(Atomic Gamer)
Local Server download
Tyberius Update Patch 2.1(Atomic Gamer)
Tyberius Update Patch 2.2 (Atomic Gamer)
no longer available (Atomic Gamer)
Optional Addons:
Corrected map, (spells “Greece” instead of “Grece”) also shows the Sweden-Finland land bridge.
Tyberius Map update 2.2 (Atomic Gamer)
Load Screen 3.0 (Atomic Gamer)
This mod must be installed in sequence:
Mod 2.0
Music pack (should be installed in order to add the patches)
Patch 2.1
Patch 2.2
Patch 2.3
The optional map can be added anytime after the mod 2.0.
New! Viking Horde's XL Mod Tyberius Modded (one step Install)
No longer available
enjoy!
Bookmarks