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Thread: Tyberius Mod 2.0 Final Version Released!

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    Member Member Tyberius's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by oz_wwjd View Post
    Thanks for the mod tyberius.You've outdone yourself this time,as everyone else has said,but I have a question:Why are the Byzantine Skutatoi and Kontarioi only buildable in the byzantine provinces,as in version 1 I could build them just about anywhere I captured reasonably quickly.in my current campaign half ofthe known world has decided on naval-warfare 1.01 and the lack of being able to ship reinforcements in is well annoying at best,some local garrison troops apart from vanilla spearmen would be great.
    Maybe I have gone too far with te concept of "special troops only in your homelands" so it would be harder to expand for every faction, so I think I messed up somehow with the balance. That's a problem only with the pagan, muslim and orthodox factions since the catholics can train almost the whole feudal-chivalric chain of units on every province. On the 2.2 patch I will try to "expand" homelands for some medium units or make them buidable by faction regardless of the province. I will let the byzantines to train everywhere the skutatoi, byzantine cavalry,byzantine lancers, and byzantine infantry, but not the kontarioi, wich I will make available on every byzantine province (including the islands, the former byzantine province of naples, rum, lesser armenia, serbia and moldavia) that's because myself would train only kontarioi instead of skutatoi if I could.

    Quote Originally Posted by Bill Westwater View Post
    Hi, I know the next patch is only intended as a minor 'cosmetic' one, not changing anything anything major, but there are one or two things that could do with changing, particularly in the high period. The Seljuks are generally wiped out within 10 or 15 years, as are the Egyptians. This often happened in the original XL mod, but has become more frequent in your mods, particularly 2.0. What could be done to remedy this is
    1) Take away any offices conferring command stars from Byzantines, Crusaders and Armenians.
    2) Make Turkish infantry such as Saracen infantry available in Anatolia, Armenia, lesser Armenia and Nicaea, and Trebizond.
    3) Give the Egyptians more military infrastructure in Syria and Edessa.

    After all in the 13th century it was the Crusader states and Byzantium that were struggling to survive, not the Seljuks or the Ayyubids.

    By the way, great mod.
    I have been noticing that problems too, The byzantine just pass over the seljuks with their 9 star monster-generals.
    As I said on a post before most of the stars of the byzantine titles will be gone on 2.2
    as for the crusaders and armenians.

    When playing with the seljuks, is problematic not to have access to reliable infantry on the conquered territories, so, I will expand saracen infantry to the territories mentioned, also khwarazmian swordsmen and khwarazmian cavalry. Also will make ghulam cavalry to be available on all provinces since "ghulam" means "slave" (a special kind) I think they shouldn't be arranged to a specific homeland, and that would help the Almohads and the Ayyubids as well.

    As for the Ayyubids, I will add some more advanced training facilities on their starting provinces.

    Thank you very much for your feedback and constructive criticism, that helps to make this a better mod. keep doing it please!


    Cheers to all,
    Last edited by Tyberius; 07-21-2008 at 18:27.

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