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Thread: Tyberius Mod 2.0 Final Version Released!

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  1. #1
    Member Member Tyberius's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by oz_wwjd View Post
    well if you were going to remove the byzantine command stars you'd have to go something about the Silicians and Serbians command bonuses as well,because I usually crush both of them as soon as possible.When i did this in my most recent campaign I got both factions titles to assign to my generals as I pleased and by doing this I was able to create 3 6-star generals within the space of a year or so...
    The byzantines have an harcoded advantage of giving birth to 5-7 stars princes all the time so it's the only faction that will be unfavoured in this aspect, maybe you are a bit partial since you play Byz as your favourite faction but I was playing Cumans, Turkish, Bulgarians, Ayyubids etc. and it was so hard because always the byz ruled the entire world,seas and so....and when playing the byzantines it was so easy! by the way, I won't wipe out all stars-giving offices, just leave the three original ones, plus constantinople and trebizond (giving 2 stars each!)

  2. #2

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Tyberius, In the Late campaign the English cities Wessex and Mercia start with the metalsmith but they do not have the resource iron.

  3. #3

    Default Re: Tyberius Mod 2.0 Final Version Released!

    So? That only means that, should the metalsmith building line be destroyed, it can´t be rebuilt.

  4. #4

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by Ciaran View Post
    So? That only means that, should the metalsmith building line be destroyed, it can´t be rebuilt.
    Obviously, but I thought it might be an oversight. Apparently it is to give the English an advantage, although their already one of the easiest factions.

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