Results 1 to 30 of 206

Thread: Tyberius Mod 2.0 Final Version Released!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Tyberius's Avatar
    Join Date
    Aug 2007
    Location
    Santiago de Chile
    Posts
    126

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by Rythmic View Post
    I was wondering if I could make use of two of your review_panel/UnitIcons images?
    Please, be my guest, The fact that someone could find something of my work useful, only makes me happy, I don't believe in the copyright stuff. All the people of the guild are free to use it. :blink:

  2. #2

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Hi Tyberius,

    I thought it was my turn to visit your thread. How are things going with the info-pics? Did you have any use of my input? - If you generally think that I should keep the “advanced whining”-mode to my self, just tell me so and I will. If so, I will leave it back at home and right away switch to “happy basic”-mode instead, even if it might not be as useful, interesting and evolving for you as an artist. That is, if you still might be interested of my input in that area in the future.

    I have been thinking on what you said earlier and think you are 100% right, we few MTW-modders should stick together since we probably are a dying breed. MTW is six years old and to the average player, I guess, it does no longer hold the beauty that you, I and few others see in it. In that spirit I have brought with me a little problem that I thought perhaps you could help me out with. If you are interested to help me here I would sure appreciate it and definitely credit you for it. Regardless, I clearly don’t have what it takes to solve this one, but I thought perhaps you do. This is the problem in question:

    In the “redux\textures\men\HlPlArHm”-bif plate I have put in a crossbow (not anything fancy but still, its functional), because I always thought that MTW could use another plate of possible crossbowmen (as in light crossbowmen etc.), and I think that “HlPlArHm” is the right place to do it in. Now, I don’t know how to properly calibrate the numbers to get it to work in an acceptable fashion (or good) in the game. The bif-plate should have all the positions necessary for handling a crossbow, using the Arquebusiers positions, but I can’t make the boys to handle and hold the crossbow correctly. Also, I already know that the “loading moves” should be removed, so that’s no really the problem either.

    What do you say Tyberius? Will you do it? Can you do it? I’m kind of hoping for that you can and will. If so, the timeframe is not the vital factor on this one, but the faster it happen the better it is. If not, well that’s a shame.

    While on the subject on tactical “bif”-stuff in the game. Further down the road I will probably go and “buy/thieve” some weapons from your “smithy”, particularly some spears, maybe swords and possibly even a shield or two. Since your weapons and such really are among the best around since Viking Horde released his. Do I have your blessings to do this?


    (I’ll credit you for sure, that much is at least certain)

    - Cheers

  3. #3

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Tyberius I just wanted to say I think your work is excellent and very professional. You've really put a lot of polish on the XL mod. My only wish is that you could or would do the same on the BKB Supermod. That would be great!

  4. #4
    Member Member Tyberius's Avatar
    Join Date
    Aug 2007
    Location
    Santiago de Chile
    Posts
    126

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by Axalon View Post
    Hi Tyberius,

    I thought it was my turn to visit your thread. How are things going with the info-pics? Did you have any use of my input? - If you generally think that I should keep the “advanced whining”-mode to my self, just tell me so and I will. If so, I will leave it back at home and right away switch to “happy basic”-mode instead, even if it might not be as useful, interesting and evolving for you as an artist. That is, if you still might be interested of my input in that area in the future.
    I do prefer the "advanced whining" mode, since I shall learn nothing from the "happy basic" one, don't you think?

    Quote Originally Posted by Axalon View Post
    I have been thinking on what you said earlier and think you are 100% right, we few MTW-modders should stick together since we probably are a dying breed. MTW is six years old and to the average player, I guess, it does no longer hold the beauty that you, I and few others see in it. In that spirit I have brought with me a little problem that I thought perhaps you could help me out with. If you are interested to help me here I would sure appreciate it and definitely credit you for it. Regardless, I clearly don’t have what it takes to solve this one, but I thought perhaps you do. This is the problem in question:

    In the “redux\textures\men\HlPlArHm”-bif plate I have put in a crossbow (not anything fancy but still, its functional), because I always thought that MTW could use another plate of possible crossbowmen (as in light crossbowmen etc.), and I think that “HlPlArHm” is the right place to do it in. Now, I don’t know how to properly calibrate the numbers to get it to work in an acceptable fashion (or good) in the game. The bif-plate should have all the positions necessary for handling a crossbow, using the Arquebusiers positions, but I can’t make the boys to handle and hold the crossbow correctly. Also, I already know that the “loading moves” should be removed, so that’s no really the problem either.

    What do you say Tyberius? Will you do it? Can you do it? I’m kind of hoping for that you can and will. If so, the timeframe is not the vital factor on this one, but the faster it happen the better it is. If not, well that’s a shame.
    Well, that's a hard one, repositioning a crossbow should be the hardest thing to do in MTW modding, since crossbows are actually a "shield" item, you have to deal with four instead of two coordinates on the item animation files. normally to place a weapon you should just define a "line" between two points where the item is placed, with the crossbow you have to define a "plane". Said this, I must tell you that, yes, I can do it, but it will take some time. I will pm you when its ready.

    Quote Originally Posted by Axalon View Post
    While on the subject on tactical “bif”-stuff in the game. Further down the road I will probably go and “buy/thieve” some weapons from your “smithy”, particularly some spears, maybe swords and possibly even a shield or two. Since your weapons and such really are among the best around since Viking Horde released his. Do I have your blessings to do this?


    (I’ll credit you for sure, that much is at least certain)

    - Cheers
    Of course you have all my blessings (although I'm far from being the pope )
    You got to have in mind that the real secret about having a good looking weapon, besides the weapon's looks is the coordinates definition on the weapons.txt file.

    For a width 1 spear,open the 12 frames on photoshop or similar, place the spearpoint two pixels away from any border on the texture_H_frame number.bmp, The spear pole must be 5 pixels wide and the spearpoint shouldn't be more than 1 pixel broader than the pole. Also important is to place every weapon or shield at least 6 pixels away from each other.


    To define the coordinates, open the texture.bif(small one) on the bif reader. Always take two pixels up and down from the pole, and three from the the tip. otherwise you'll have the well known "toothpick" look.


    A similar action should be done for a sword or polearm, always take one extra pixel from the broader/longer side of the weapon.

    For a shield you can define the top left corner exactly on the shield corner but the bottom right corner should be one pixel wider and one pixel lower, since the game seems to cut the last bottom right pixel lines out.


    If you want you can mail me your bif's and I will make the weapons.txt and shields.txt for each one.

    Here's a little showcase of what I have done using your input (and some parts of your info pics) .
    Spoiler Alert, click show to read: 

    TM Andalucian Cavalry


    XL Bohemian Bowmen


    XL Coustilliers


    XL Early Didebuls


    BKB English north Militia


    MTW Feudal Foot Knights


    XL Gael Gaedhils


    BKB Hebredian Warriors


    XL High Naxarars


    TM Italian Mercenary Cavalry


    XL Norman Foot Knights


    XL Norman Knights


    TM Saxon Warriors


    TM Swiss Guard


    XL Voi


  5. #5

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Wow your info pics look, once again, brilliant. I especially like the Swiss Guard and the Feudal Foot Knight. The others are fantastic, too, but if I had to pick a favourite, those two would be it, plus the Arsenalotti from the other thread.

  6. #6

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Hello again Tyberius, I don’t seem to have the proper privileges in place to be as practical as you, so bare with me here…


    “I do prefer the "advanced whining" mode, since I shall learn nothing from the "happy basic" one, don't you think?”
    - Agreed


    Furthermore, I am very happy that you will help me out with the crossbow-problem and fix it. I will prepare a mail for you shortly. Much appreciated Ty.

    I will also read your stuff here regarding tactical inventories some more before I get the full hang of it all. But as far as I can tell, it seems that you are on the right track here. The “anti-toothpic” manoeuvres are definitely one of those things I was looking for. I might have some ideas of my own regarding spears that I want to try as well (if they work, then …!!!... and I will tell you all about it). Maybe we will discuss those later, we’ll see. Anyways, to me, one of the weaker areas in redux are that of the tactical bif-weapons area (it complies to MTW-standard but not much more) and it sure wouldn’t hurt to “spice things up” some in that section. This is stuff that are of course further down the road, as said earlier. However, it is very good to already know that I do have your blessings here, pope or not (you’re pope enough for me! Hehe!).


    Now, I guess you are interested in what input I can offer you and your pics this time, so of to the whining part then….

    ("Advanced whining"-mode on…. Here we go….)



    PIC 1

    This is just…. One splendid piece of work. I could not have done this better myself, even if I wanted too. This is a masterpiece and I for one, think it deserves to be treated as such. (Oh yes, I am in whining mode here! Now to the more interesting parts for you) Why then?

    Shape, light and composition are utterly correct and it all fits together creating the illusion and feeling that “this is indeed the way it is suppose to be and it has always been so.” Add on top of that, the special dim “MTW light” over it, making it easily mistaken for a CA original, thus it blends with the style of CAs original stuff without any effort made from, or arising any suspicions for, the spectator (as in “does this pic really go with the others?” Kind of thing.) There simply is that graphical continuity here with the CAs pics which I assume is in accordance with your plans.


    PIC 2

    Again a very, very good pic, light, shape and composition are first class. There are only three things I can complain about here, actually its just two since the third is not even by your making, it is the fault of the CAs artist (the grip-end on the sword it’s to short). Complaint 1 & 2 are the dots at the head near the chain mail (I can’t remember if I got them in mine as well). Otherwise, I could not have done this better. It is spot on and first class, and essentially masterpiece material. You got a really good angle on the shield and lion.


    PIC 3
    Again, first class…. The only thing I would have changed in this one is toning of the shield, because even if it is very faint, the shield still presents the question to the beholder; “am I external or am I not (especially the whitish section)”. - I suspect that you by now know were I’m going here. (By the way, this is some serious high-flying-whining and the pic is excellent enough as is. I guess that most people won’t even notice it).


    PIC 4

    Again…. Really and truly excellent pic. - Masterpiece (essentially for the same reasons as pic1. “I want to him-good!”). Again, I could not do this better. This one is among the best I have seen made for the game.


    PIC 5

    Again, first class…. Personally, I don’t like the pattern on the shield but I suspect that it relates with some rev-pic in XL, right? In that regard it functions and works just fine. No distortions that harms the overall impression of the pic, and it seems to me that you even bothered to throw in some “dust” to strengthen the illusion of space and depth, which by the way works its magic brilliantly.


    PIC 6

    Again…. One happy specimen of kick-ass excellence. Really great pic, actually reminds me of some similar stuff I did myself but never used it. But yours got better sharpness and your sword is probably better as well. And now that shield-pattern is used in an excellent manner. Have you done the castle as well or is it processed? It’s cool regardless. - I have only two problems with this pic, otherwise its all flying colours.

    1. the upper line of the shield pattern (separating the white and black areas) I think you should straiten it out just a tiny bit more (this is some very delicate stuff) because it does not ad up with the surrounding material properly (it looks distorted). Straitening or bending it slightly would probably fix that.

    2. The tone differences between the background and our cool hero here are too strong, let them blend some more, because now it is creating the feeling similar to that of an old theatre setting, as in painted scenery with an actor in front. And that’s not your plan, your plan is to make the two blend. The way I see it you have three options here; A you make the background more solid or B you tone down the hero making him blend better with the background (as in less opacity for insance) . C you do both to an acceptable level. Either A, B or C because I think this pic deserves it.


    PIC7

    This is also excellent work. Light, shape and composition are of the highest standard, and it could easily blend with CA material. Personally I think the hammer too small and perhaps to long (this of course being a matter of aesthetics and as such it is not that valuable for you. But, I am supposed to whine here and that’s the best thing I could come up with in this one! Within the borders of reason). However, if it is a XL-thing and it corresponds to that, then I would probably stick with the hammer anyway.


    PIC 8

    Again a very good pic. Light and shape are all in place. Even if the background works out it is dangerously near the problems of our cool hero from 2 pics above. I would probably strengthen the background slightly, just to be safe here. Now the only aspect that I could remark on otherwise is the composition. I get the feeling that the shield placed is too high and to much to the right. If you’re trying to camouflage any problems with the shield (If there are any, I can’t tell) just move the man rightwards and clone some on the background or something. And of course move shield downwards slightly, I am almost certain this will strengthen this pic further for you. All this, is of course, some high-flying-whining and the pic is very good already.

    -----


    Well Tyberius, that’s all advanced whining I could produce for you for the time being. Your work have improved immensely and moved into an entirely new level. You also shown that you are a fast learner and that you can apply what you learned. The most obvious part here being that you now let light do its magic for your pics and that the pics works as solid entities (as in, no obvious external parts). Light can be a really difficult aspect to master at times, but you have clearly shown that you can be in control of that, if you put your heart in it.

    You are also rapidly entering the zone were whining ceases to be meaningful (at least on the level I can provide you with), if not already there, you most certainly will be. And if you keep this explosive learning curve up, I will probably end up coming to you for pointers! I can only congratulate you, because I think that you have become a better artist and it is with a bit of pride and joy that I feel that I have been somehow part of that development. Providing you with the necessary nudge into the “realm of light”, making you more aware of its importance.

    By now you can probably can discover the full advantages and power of “dust and dirt” on your own and then in a major fashion shine with your pics. That is at least what I am hoping for here (I also think that the Korean boys should get second chance, so go and get them, and fix the “right” tone/blend on them because those pics deserve it).

    I suspected that you had it in you, thus I decided it was worth the risk, and at the same time meaningful, to go “advanced” on your work. But I never expected that you would get here that fast. All I can offer you now, is the explicitly subjective and yet always entertaining and interesting debate on aesthetics and style (but it probably wont develop you as an artist, in a practical sense at least. But the endless debates about it, sure is fun). Other than that, I can’t offer you much more now than a “second opinion” on a pic if you should ever need one. All the rest I can offer here, you already know by now. My hat is off to you! May the colour-gods be with you, always…

    ("Advanced whining"-mode…. Turned off….)

    - Cheers
    Last edited by Axalon; 08-26-2008 at 16:11. Reason: Ghastly English

  7. #7
    Member Member Gyrfalcon's Avatar
    Join Date
    Aug 2008
    Location
    Sunny Wales!
    Posts
    22

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Hi, I am in a spot of bother with trying to install this mod. After installing everything, I am still met with the normal XL game (this has actually happened twice). I am not qiute sure where I have gone wrong, have I installed it in the wrong file (I used the default one). Any help would be appreciated as I really want to play this brilliant mod.

  8. #8

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Hi there Gyrfalcon,

    I suppose a welcome to the Org is in order here and especially welcome to the MTW-corner of things. Now, I know that Tyberius is very busy, so I’ll take this one for him. Here is most likely your problem:


    MTW-XL 3.0 install path:

    "C:\Program\The Creative Assembly\Medieval - Total War - Gold Edition"


    Tyberius XL 2.0 install path:

    "C:\Program\Medieval - Total War"

    That’s the difference between them, and thus you don’t get the Tyberius touch on your XL. Now if you make it so that they have the same install path you’ll be playing MTW-Tyberius XL 2.0 in no time.


    - Enjoy!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO