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Thread: Tyberius Mod 2.0 Final Version Released!

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  1. #11
    Member Member Tyberius's Avatar
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    Aug 2007
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by Obliqueattack View Post
    Hi Tyberius!
    You've done great work on the XL Mod.

    Since installing your patch, I've noticed that "Quick Battles" have problems. The computer likes to give the player armies including serpentines vs armies including pikemen. The Serpentine crews become fragmented and wobble on the battle field. The Pikemen are similarly fragmented or absent with only the pikes showing. The other units in the "Quick battle" are OK.
    I noticed this as soon as Patch 2 is installed; this didn't happen with XL mod before patch 2.0. The other patches up to 2.3 haven't changed this problem.
    If you've already commented on this, please point me to the right post.

    Still love the patch though.
    Thanks
    The problem is that the game seems to use the Crusader_unit_prod_11.txt for the quick battles, and Tyberius 2.0 uses XL_unit_prod_11.txt, which uses different textures for the pikes and artillery crews (among other units), so Animations don't fit any more. So, regrettably quick battles were not intended to work for the XL-Tyberius mod, only Viking and Medieval Campaigns and Custom battles are Available.
    Last edited by Tyberius; 10-09-2008 at 06:36.

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