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Thread: Tyberius Mod 2.0 Final Version Released!

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  1. #1

    Default Re: Tyberius Mod 2.0 Final Version Released!

    No worries cogre,

    For starters you can check in the vanilla game if there is a message in that date.

    One way to do this is add the -ian command to your shortcut of MTW that enables you to autorun the campaign, so you don't have to play up to that date.

    Another - potentially faster - way is to check on the txt. files that contain the text to find if there is any at that date - i'm pretty certain that the hardcoded messages text is located in the LOC folder of your main game that contains all the text descriptions, but i don't know if with the text the date of the message is shown.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  2. #2

    Default Re: Tyberius Mod 2.0 Final Version Released!

    wow , an -ian command, man i haven't a clue man.

    i am gonna go through the program file and see if i can try to , ... do something?

    edit- feck man thats a lot of files
    2nd edit- after looking at that it is obvious that i haven't a clue of what to look for or what to do. i hate feeling like a noob
    Last edited by cogre; 03-08-2011 at 23:50.

  3. #3

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Hello cogre,

    To add commands to your MTW/VI v2.01 follow the following steps:
    -right click your MTW shortcut
    -on the top line leave one space and write -ian
    The -ian cmmand adds to you a few interesting capabilities; one is that you can see all the map by pressing g (for god mode). Another is that you can let a campaign autorun by pressing a - then the AI will take up control of all factions and play up. Another is that you can shift between factions in the middle of a campaign by pressing the number key pads;
    1=rebels, 2=almohads,3=byzantines etc.
    Another is that you can zoom in or out as much as you want in battle.

    On top of this you can add a few more commands; leave one space and type -loyalty:X, where X is between 120 and 180. This will make the AI maintain the loyalty to hisprovinces at the level you set it to. If you set it high (say 180) the AI will be pretty careful and conservative and less opportunistic.
    Another popular command is -green_generals; this makes your dead generals being replaced by others of lower stats, making the game more realistic.

    What you want to be doing with the files is:
    Go to the main game folder.
    Find the folder (not file) that is entitled Loc and open it
    You'll see it contains txt files - these are all the descroptions of all units, all factions all names etc etc ie all text in the game.
    Try to find the one txt file that contains the description of the hardcoded messages of the game, and see if you get the one for the date you get the crash.
    Report the message for that date here and i will direct you further.

    Last edited by gollum; 03-08-2011 at 23:49.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: Tyberius Mod 2.0 Final Version Released!

    far out man thanx. the ian command sounds fun, it is amazing that after so many years i still have so much to learn .going into loc folder now

    edit- all the txt are on "notepads" do they affect the program whilst being on notepads?
    Last edited by cogre; 03-08-2011 at 23:59.

  5. #5

    Default Re: Tyberius Mod 2.0 Final Version Released!

    not that i know of. I have been even opening them while i run the game.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  6. #6

    Default Re: Tyberius Mod 2.0 Final Version Released!

    i thought that might be a bit weird to have a program run off of notepads, . so they are there to show us the program code in plan words then?

  7. #7

    Default Re: Tyberius Mod 2.0 Final Version Released!

    i think the engine loads them once if i am not mistaken to run. The reason they are txt files is that they are so friendly to mod. For example STW also has the same data but most are built in the exe in program language hence the game is far less moddable than MTW.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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