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Thread: Tyberius Mod 2.0 Final Version Released!

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  1. #1

    Default Re: Tyberius Mod 2.0 Final Version Released!

    Am I overlooking something here? I don't understand why my naval battles don't resolve.
    I'm playing the Castillians, and I've got the Iberian peninsular surrounded with my ships in all the sea areas around it. Nearly every time I attack the Venetians (who also have ships in all the same areas) more often than not only one or even none of the battles resolve; the game just skips them and returns my fleets back to the none engaged mode.
    Something of a drag with no land bridge to Morroco)
    Any ideas?

  2. #2
    Member Member Tyberius's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Quote Originally Posted by Obliqueattack View Post
    Am I overlooking something here? I don't understand why my naval battles don't resolve.
    I'm playing the Castillians, and I've got the Iberian peninsular surrounded with my ships in all the sea areas around it. Nearly every time I attack the Venetians (who also have ships in all the same areas) more often than not only one or even none of the battles resolve; the game just skips them and returns my fleets back to the none engaged mode.
    Something of a drag with no land bridge to Morroco)
    Any ideas?
    Ships have a speed value. Depending on what kind of ship are you fielding on your seas, speed is decisive if you want to chase down enemy ships. If you attack a Dhow or a Barque or a Dromon, with a Caravel or a Baggala or a Firegalley, surely te enemy ship will flee and outrun yours, and the battle will remain unresolved. try using faster ships like barques for corsair hunting.

  3. #3
    Insert Custom User Title Member Imperator Honorius's Avatar
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    Default Re: Tyberius Mod 2.0 Final Version Released!

    Are you going to reupload the 2.3 patch?

    There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened. ~ Douglas Adams

  4. #4

    Default Re: Tyberius Mod 2.0 Final Version Released!

    For a period of over two months (21 Sep – 26 Nov) Tyberius have accepted credits for work he has not done. I know this, since I was the one who did that work. I will not stand for such behaviour. Not from Tyberius. Not from anybody. It is a matter of principle, pure and simple. I have the files to prove it if anyone tries to doubt me.

    This is work done by me included in Tyberius 2.3 (and all these files are included in Tyberius Full Edition as well):

    Spoiler Alert, click show to read: 

    Unit Icons:

    SteppeWarriors.LBM
    RoundShieldSpearmen.LBM
    RegularBowmen.LBM
    MediumCavalry.LBM
    FeudalManAtArms.LBM
    ByzantineSpearmen.LBM


    Unit Review-pics:

    SteppeWarriors.BIF
    RoundShieldSpearmen. BIF
    RegularBowmen. BIF
    MediumCavalry. BIF
    FeudalManAtArms. BIF
    ByzantineSpearmen. BIF


    Info-pics:

    BalkanWarriors.BIF
    ByzantineLancers.BIF
    IrishHorsemen.BIF
    KnightsSantiago.BIF
    RegularBowmen.BIF
    RoundShieldSpearmen.BIF
    SaharanCavalry.BIF
    ScottishCavalry.BIF
    Spearmen.BIF
    SteppeWarriors.BIF

    I did not receive any credits what so ever for that work either in Tyberius 2.3 or Tyberius Full Edition. In spite of the fact that Tyberius received permission to use these upon the condition that he would give me proper credits for my work. He never did. Thus I withdrew my permission since he failed to honour a simple agreement.


    I have written this to state the facts.

    - Axalon

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