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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly good units

    Quote Originally Posted by Dumbass View Post
    So if they cannot take on an average enemy one to one without taking huge losses, how else are to meant to use them? Back up with normal units? Hardly makes them killing machines does it. They are only good for use in the second line so that they can pepper the enemy with shitloads of javelins, since they carry 6.
    It's not rocket science. Skirmish mode to begin with while they fight ahead of your line and pelt the enemy with javelins. When they're out of ammo, you bring them back behind your line and walk them to one wing or the other. Then march them around the engaged enemy and let them have at the flanks and rear. When the enemy rout, they'll still have energy enough to chase them down.

    They have stats equal to most medium infantry, especially if you get them into a smithy and a chevron or two of experience on them. They also fight at the right density to hold enemy line troops too.
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  2. #2
    Member Member Havok.'s Avatar
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    Default Re: Surprisingly good units

    Quote Originally Posted by QuintusSertorius View Post
    It's not rocket science. Skirmish mode to begin with while they fight ahead of your line and pelt the enemy with javelins. When they're out of ammo, you bring them back behind your line and walk them to one wing or the other. Then march them around the engaged enemy and let them have at the flanks and rear. When the enemy rout, they'll still have energy enough to chase them down.

    They have stats equal to most medium infantry, especially if you get them into a smithy and a chevron or two of experience on them. They also fight at the right density to hold enemy line troops too.
    and the killing rate of their javelins is a true battle-winner, even against overwhelming odds
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  3. #3

    Default Re: Surprisingly good units

    I had a go with vanilla RTW yesterday, just to see how it did. I gave up when my Mercenary Peltasts Threew over 15 Javs, and still had more to throw.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly good units

    Quote Originally Posted by Che Roriniho View Post
    I had a go with vanilla RTW yesterday, just to see how it did. I gave up when my Mercenary Peltasts Threew over 15 Javs, and still had more to throw.
    Maybe they had an invisible camel train bringing them extra javelins?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Surprisingly good units

    Quote Originally Posted by Che Roriniho View Post
    I had a go with vanilla RTW yesterday, just to see how it did. I gave up when my Mercenary Peltasts Threew over 15 Javs, and still had more to throw.
    Now, that's not fair to vanilla.
    Vanilla peltasts have 6 Javelins each, exactly the same amount as EB 1.1 peltasts!
    You probably had most of the peltasts out of range, or the enemy moved out of range => animation triggered, but few or no javelins were thrown with some animations.
    Same with big buildings between ranged attackers and target.

  6. #6
    Member Member VladiNemir's Avatar
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    Default Re: Surprisingly good units

    Peltastai !!!Killers,10/10,they're a nightmare when you're attacking walls and through out the fight on the walls,they have awesome stamina and wear out even the most elite units as hypaspistai or basilikon agema while staying winded and even fresh ..i couldn't believe my eyes(of course i choped them to pieces,but they took down 25-30 of mine and it lasted like for eons-amazing really).Playing with Hellenistic civ., they're simply a must have.
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  7. #7

    Default Re: Surprisingly good units

    Maure Infantry: Much like Peltastai, but with a long sword. They will chop through every other skirmisher out there, including everything Lusotannan has to offer. Very neat stuff.
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  8. #8

    Default Re: Surprisingly good units

    Quote Originally Posted by QuintusSertorius View Post
    It's not rocket science. Skirmish mode to begin with while they fight ahead of your line and pelt the enemy with javelins. When they're out of ammo, you bring them back behind your line and walk them to one wing or the other. Then march them around the engaged enemy and let them have at the flanks and rear. When the enemy rout, they'll still have energy enough to chase them down.

    They have stats equal to most medium infantry, especially if you get them into a smithy and a chevron or two of experience on them. They also fight at the right density to hold enemy line troops too.
    This is the perfect way to use them, and peltasts can be hellishly effective closing in on the flanks/rear of unarmored enemies. Those guys saved the day for me quite a few times in my recently fun but doomed (thanks to the awesome Alex.exe) Koinon Hellenon campaign.
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  9. #9

    Default Re: Surprisingly good units

    Peltastai has been quite a suprise for me, I considered them not worth the trouble for quite a while. I was wrong.

    Another positibe suprise was the Illyrian cavalry. Very cheap, but with those axes they have been amasing flankers and even better at taking care of those hetairoi bodyguards.
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  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly good units

    Quote Originally Posted by Faramir D'Andunie View Post
    Peltastai has been quite a suprise for me, I considered them not worth the trouble for quite a while. I was wrong.

    Another positibe suprise was the Illyrian cavalry. Very cheap, but with those axes they have been amasing flankers and even better at taking care of those hetairoi bodyguards.
    Yep, with AP lances Illyrians are also brilliant at the shock charge into engaged (and tired) enemy infantry.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #11
    Member Member Hax's Avatar
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    Default Re: Surprisingly good units

    I have used Illyrian cavalry a lot in my special Galatian army.
    This space intentionally left blank.

  12. #12
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly good units

    Quote Originally Posted by Hax View Post
    I have used Illyrian cavalry a lot in my special Galatian army.
    Not Curepos? They're almost as effective, given they've got the same lances, though no axes. Better armour, though.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #13
    Member Member Satyros's Avatar
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    Default Re: Surprisingly good units

    Skuda Tabari : they're cheap , have axes , and look grim which is always a cool thing.

    Well the same goes for half the Sweboz roster , or is it the forest that makes me feel so ?

    Grim frostbitten kingdoms . Ah....

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