It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Last edited by Skandinav; 07-02-2008 at 15:06.
Easier to fix than you'd think, literally just delete that section from the script. Takes a minute or so if you click where it starts, hold shift, scroll down to where it ends, click there and press delete.
Now changing the Interloper business is more work, I didn't bother with that.
If it's any consolation, I do the same. Although in my present game, only in my capital, where it made sense that I could recruit mercenary generals there.
Agreed, I love the idea of them and how they work. Not so keen on how they seem to nerf my game, though. Which is why I took the drastic step of just removing them.
I took the spawning bit out of the script, so I can't do that. In any case as Epeiros at least, generals have the same internal name as external, so easily done.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Interesting, basically client rulers are used a bit, but generals not so much.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I never use Generals and use Client Rulers mostly just if I really want a regional MIC5 in a province or if there's no other way to get public order high enough to avoid rebellion.
I'm playing mostly barbarian and hellenistic factions. As barbarians I often don't have enough money for generals. I'm also still convinced that Generals do affect birth rates, so I'm afraid of using them in my hellenistic campaigns where they could interfere with my dynastic plans.
I also tend to change the gov from lvl4 to something better after a while since the building options are not that good. In the later game, with only large cities, more public order buildings are really welcome.
I' m also currently testing a script without client rulers. I never had that many CTDs and only one clone, but the game does seems more stable and a lot faster.
I left the Interloper trait in however, so that I can't use good gouvernors in lvl4 cities.
Last edited by burn_again; 07-02-2008 at 15:24.
Unfortunately, the primary statement doesnot apply to me. As stated in an earlier post, I had disassociated the gov4 structure, and had deleted the complete client script.
I now use the following formula:
Gov1 native5 and regional3
Gov2 native4 and regional4
Gov3 native3 and regional5
and I have been using mercenary generals using process_cq throughout.
The good news is that mercenary generals along with a disassociated gov4 has lead to Zero CTDs. This includes adoptions as well.
yes you got that right Zero CTDs since April 30.
Ps. I count to hundred at the end of every battle, before clicking on the victory screen.
Yep, thats my solitary vote.
Last edited by amritochates; 07-02-2008 at 17:08.
In the three years of war, necessity gave birth to invention. During those three years, we built bombs, we built rockets, we designed and built our own delivery systems. For three years, blockaded without hope of imports, we maintained engines, machines, and technical equipment. We spoke to the world through a telecommunications system engineered by local ingenuity. In three years of freedom, we had broken the technological barrier. In three years, we became the most civilized, the most technologically advanced black people on earth."
- General Chukwuemeka Odumegwu Ojukwu
so , can we have client rulers without the client ruler script!?that would be awesome!!
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Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
What would be the exact command to give the client ruler trait to a general?
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