Poll: How do you use Client Rulers and mercenary Generals?

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Thread: Do you use Client Rulers and recruitable Generals?

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Do you use Client Rulers and recruitable Generals?

    Quote Originally Posted by Skandinav View Post
    I, too, am very fond of client rulers, it is a great innovation by EB and I am grateful for the feature every time I play; when at all possible I try to insert them historically; under different circumstances I use them where it seems plausible.
    I´ve never had any problems with them besides the occasional need for a manual add_trait "..." Type4Governor.
    Now the latter is something I never considered using. In my current game I deleted the client ruler section of the script, which has made things a lot more stable. Using that I could turn generals into client rulers and use type IV goverments again.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    Member Member Skandinav's Avatar
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    Default Re: Do you use Client Rulers and recruitable Generals?

    Quote Originally Posted by QuintusSertorius View Post
    Now the latter is something I never considered using. In my current game I deleted the client ruler section of the script, which has made things a lot more stable. Using that I could turn generals into client rulers and use type IV goverments again.
    When doing so, press up or back or something when first opening the console after a new client ruler has been given to you upon finishing building a new client state, you will then get his internal name displayed instead of having to search for it.
    Last edited by Skandinav; 07-02-2008 at 15:06.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Do you use Client Rulers and recruitable Generals?

    Quote Originally Posted by Hegix View Post
    I use client rulers, mostly because I don't know how to disable them.
    Easier to fix than you'd think, literally just delete that section from the script. Takes a minute or so if you click where it starts, hold shift, scroll down to where it ends, click there and press delete.

    Now changing the Interloper business is more work, I didn't bother with that.

    Quote Originally Posted by Hegix View Post
    I'm one of those cheats that start by building a lvl 4 if I can use the lvl5 native MIC, then change governments when it's done. Don't judge me :)
    If it's any consolation, I do the same. Although in my present game, only in my capital, where it made sense that I could recruit mercenary generals there.

    Quote Originally Posted by Hegix View Post
    The client rulers and rectruitable generals were a cool addition, but unfortunately it seems like they ruin the game (ctds) more than they add to the fun.
    Agreed, I love the idea of them and how they work. Not so keen on how they seem to nerf my game, though. Which is why I took the drastic step of just removing them.

    Quote Originally Posted by Skandinav View Post
    When doing so, press up or back or something when first opening the console after a new client ruler has been given to you upon finishing building a new client state, you will then get his internal name displayed instead of having to search for it.
    I took the spawning bit out of the script, so I can't do that. In any case as Epeiros at least, generals have the same internal name as external, so easily done.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4
    Whatever Member konny's Avatar
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    Default AW: Re: Do you use Client Rulers and recruitable Generals?

    Quote Originally Posted by QuintusSertorius View Post
    Easier to fix than you'd think, literally just delete that section from the script. Takes a minute or so if you click where it starts, hold shift, scroll down to where it ends, click there and press delete.

    Now changing the Interloper business is more work, I didn't bother with that.
    Basically the same: Open EDCT, search for the triggers pointing to that trait and delete them. No one should get the trait now. (not save-game compatible!)

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: Do you use Client Rulers and recruitable Generals?

    Quote Originally Posted by konny View Post
    Basically the same: Open EDCT, search for the triggers pointing to that trait and delete them. No one should get the trait now. (not save-game compatible!)
    I opened it and did the search, then gave up when I realised it would take a lot more effort than deleting the client ruler section of the script did.

    Now there's even an easy solution with being able to give a general the Client Ruler trait.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: Do you use Client Rulers and recruitable Generals?

    Interesting, basically client rulers are used a bit, but generals not so much.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: AW: Re: Do you use Client Rulers and recruitable Generals?

    Quote Originally Posted by QuintusSertorius View Post
    Interesting, basically client rulers are used a bit, but generals not so much.
    Most people install the highest government level that is possible in a region, plus getting to a level 5 barracks costs a lot, and in some if not the majority of cases, the only unit recruitable there is the general. So I figure most people don't bother.

  8. #8

    Default Re: Do you use Client Rulers and recruitable Generals?

    I never use Generals and use Client Rulers mostly just if I really want a regional MIC5 in a province or if there's no other way to get public order high enough to avoid rebellion.

    I'm playing mostly barbarian and hellenistic factions. As barbarians I often don't have enough money for generals. I'm also still convinced that Generals do affect birth rates, so I'm afraid of using them in my hellenistic campaigns where they could interfere with my dynastic plans.

    I also tend to change the gov from lvl4 to something better after a while since the building options are not that good. In the later game, with only large cities, more public order buildings are really welcome.

    I' m also currently testing a script without client rulers. I never had that many CTDs and only one clone, but the game does seems more stable and a lot faster.
    I left the Interloper trait in however, so that I can't use good gouvernors in lvl4 cities.
    Last edited by burn_again; 07-02-2008 at 15:24.

  9. #9
    Member Member amritochates's Avatar
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    Default Re: Do you use Client Rulers and recruitable Generals?

    Unfortunately, the primary statement doesnot apply to me. As stated in an earlier post, I had disassociated the gov4 structure, and had deleted the complete client script.

    I now use the following formula:
    Gov1 native5 and regional3

    Gov2 native4 and regional4

    Gov3 native3 and regional5

    and I have been using mercenary generals using process_cq throughout.

    The good news is that mercenary generals along with a disassociated gov4 has lead to Zero CTDs. This includes adoptions as well.

    yes you got that right Zero CTDs since April 30.

    Ps. I count to hundred at the end of every battle, before clicking on the victory screen.

    Yep, thats my solitary vote.
    Last edited by amritochates; 07-02-2008 at 17:08.
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  10. #10
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Do you use Client Rulers and recruitable Generals?

    so , can we have client rulers without the client ruler script!? that would be awesome!!
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  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Do you use Client Rulers and recruitable Generals?

    Quote Originally Posted by ||Lz3|| View Post
    so , can we have client rulers without the client ruler script!? that would be awesome!!
    Sort of; as long as you can recruit a mercenary general you can give them the Client Ruler trait. I think giving it to an FM might cause problems.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  12. #12

    Default Re: Do you use Client Rulers and recruitable Generals?

    What would be the exact command to give the client ruler trait to a general?

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