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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly bad units

    Quote Originally Posted by We shall fwee...Wodewick View Post
    I don't know if it's been built into the mod/game, but when the pirate fleets that was docked for decades of france deicded to sweep through the med, I sent my massive fleets of Quinqrieme and Quadriemes to defeat them and low and behold my Navies were sent to the bottom of the sea. Then when my backup fleets of Triremes and liburnes came they managed to hand the pirates their a**es to them. And then the greatest shock, a pentecontarii or whatevers it's called and a trireme defeat 10:1 odds to win....and then a larger fleet came for revenge which annoyed me.

    For that reason I suggest Quadremes and Quinqremes. Giant wastes of money. You'd be better of with liburnes which seem to cut through any fleet and are half the upkeep and quicker to build.
    I guarantee that's more a feature of your campaign difficulty (which skews auto-calc) than the quality of the ships.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Surprisingly bad units

    remember liburines and those other ships were made by wrecked pirate ships and remade 2 be superior
    in the text it describes them as wrecked pirate ships converted to hunt pirates
    so usually it does its juob
    quinquiremes and quadririmes are just giant battle rams that can own any conventional ship
    pirate ships arent conventional btw XD
    Epic Balloon for my Roma ->

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