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  1. #1

    Default Re: Surprisingly bad units

    dahae skirmisher calvary i think is pretty awful. limited ammo and horrible at melee. also median medium calvary. you'll be far better off using prodomoi and indo-iranians instead. also don't like rhodians slingers cause thy're hard to replace and expensive. oh, and theurophoi become useless once the game goes on for sometime. they can't really hold a line and isn't too good at flanking, which should be their speciality. i found out that a unit of levy hoplites can actually break them in battle, which shouldn't have happened. also chariots are destructive but easy to kill. learny that the hard way against parthia.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly bad units

    In fairness to Thureophoroi, they can hold a flank. Note, not the centre of the line, but the flank.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Surprisingly bad units

    I cannot disagree strongly enough against the inclusion of Thessalian Heavy Cav. They are just simply immense. I've only fought about 10 battles with them, and already they have 6 experience. AP with moth primary andd secondary, fast like a bullet, and have a truly immense charge.

    Just excellent.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly bad units

    Quote Originally Posted by Che Roriniho View Post
    I cannot disagree strongly enough against the inclusion of Thessalian Heavy Cav. They are just simply immense. I've only fought about 10 battles with them, and already they have 6 experience. AP with moth primary andd secondary, fast like a bullet, and have a truly immense charge.

    Just excellent.
    I've found Thrakian Prodromoi are much better. Don't tire after two charges. Same AP primary and secondary. Only difference is in armour, which doesn't really matter if you're not getting caught in melee.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    I've found Thrakian Prodromoi are much better. Don't tire after two charges. Same AP primary and secondary. Only difference is in armour, which doesn't really matter if you're not getting caught in melee.
    Thrakian Prodromoi's secondary sword isn't ap, just a good old regular one.

    Quote Originally Posted by strategos roma View Post
    also don't like rhodians slingers cause thy're hard to replace and expensive.
    What? Rhodes is basically THE center of the map, it's good which ever way you start invading. And they have the highest range of ANY missile unit at 224. The only thing with more range is artillery. Combine that with 4 ap attack and they destroy everything, they are more then worth the cost.
    Last edited by Fondor_Yards; 08-17-2008 at 04:40.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  6. #6

    Default Re: Surprisingly bad units

    yeah, but when you're playing as the romans and trying to expand into persia, then retraining them becomes a problem.

  7. #7

    Default Re: Surprisingly bad units

    I'm using them as my missile units in my Pontus campaign, in my armies fighting in the same area as you, without any real problems. After healing they normally take few to no causalities. Even if you do, simply march coast and ship them back home with a small navy. If your admirals are decent at all they should be back in Syria by the end of the year.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  8. #8

    Default Re: Surprisingly bad units

    Quote Originally Posted by Fondor_Yards View Post
    I'm using them as my missile units in my Pontus campaign, in my armies fighting in the same area as you, without any real problems. After healing they normally take few to no causalities. Even if you do, simply march coast and ship them back home with a small navy. If your admirals are decent at all they should be back in Syria by the end of the year.
    The parthian horse archers killed over half of them every time and the ptolemies smashed my fleet.
    Last edited by strategos roma; 08-18-2008 at 08:16.

  9. #9

    Default Re: Surprisingly bad units

    Quote Originally Posted by Rodrico Stak View Post
    I agree that Dahae Skirmisher Cavalry are quite bad. I tried to use them as part of my army when as Baktria I had to fight the Saka Rauka. However, before they could do reach any enemies (I sent them after the enemy foot archers), they were killed by missile fire. Every single one of them. They didn't even have time to rout.
    Quote Originally Posted by Tollheit View Post
    They are great against elephants, though.
    Agree with Rodrica Stak. Tollheit, you'd be better off using Arachosian Skirmisher cav than these guys. They get a little better missile attack, a bit more armor, and, most importantly, more ammo. IMHO, anything the Dahae Sk. can do, Arachosians can do better.

  10. #10

    Default Re: Surprisingly bad units

    Quote Originally Posted by strategos roma View Post
    The parthian horse archers killed over half of them every time and the ptolemies smashed my fleet.
    Thats why you put some cheap units/heavily armoured units up in front of the rest of your men as arrow fodder when fighting HA armies. As for the navies, if your Rome that far east you should be crazy rich and be able to build better and bigger navies then them.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  11. #11

    Default Re: Surprisingly bad units

    Quote Originally Posted by strategos roma View Post
    yeah, but when you're playing as the romans and trying to expand into persia, then retraining them becomes a problem.
    They're missile units. If you loose any, you're not using them right. They outrafge anything, so they shouldn't be hit my missiles, and getting them caught in melee is silly frankly.

  12. #12
    amrtaka Member machinor's Avatar
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    Default Re: Surprisingly bad units

    Hm. Not really "bad" per se, but I don't use Thorakitai that much. I usually prefer Thureophoroi, since they can fulfill the same role in my military doctrine (flanking, guarding flanks, street slaughter) quite as good and cost less. Thorakitai are excellent for storming or defending walls and the above mentioned roles, but I was a bit disapointed that they did not seem to hold lines that much better than Thureophoroi, which was what I planned to use them for (imitation legionaires if you will).

    Apart from that... there are no real suprisingly disappointments that come to my mind.
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
    <-- My "From Basileion to Arche - A Makedonian AAR" Memorial Balloon.

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