Hello, personnel, in that EB 1.1, is necessary to destroy the existing government? what are the advantages and disadvantages?
Hello, personnel, in that EB 1.1, is necessary to destroy the existing government? what are the advantages and disadvantages?
If we could, we would destroy the government buildings ourselves. As we cannot we damage them and leave it up to the player. It is considered an exploit not to destroy the government building.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Youo lose money anyway, as even if the government was built by a faction of a different culture you can still use it as if it was your own. However, this is considered to be an exploit regardless of whether it is the same culture or not.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
So is cheating, doesn't mean its better. Besides as I said, regardless of who built all government buildings (except for nomad ones) can be shared between any faction. If you are a greek faction and you conquer a celtic province with a celtic government you can still use it just like your own. However using it is still considered an exploit.
Foot
Last edited by Foot; 07-04-2008 at 14:35.
EBII Mod Leader
Hayasdan Faction Co-ordinator
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Quintus, Foot has a very valid point, keeping the government of the deposed leadership may be efficient but it is neither ethical, nor historically accurate. When the Romans conquered a Celtic tribe do you think they would allow the same people who fought them to continue to rule completely unmolested by the government back in Rome, no the Romans would appoint a Roman governor, and drive the former ruling class into the dust. So the best and most ethical way to represent this as an EB player is to destroy the old government and replace it with your own government.
Last edited by Aodhan; 07-04-2008 at 19:52.
Last edited by QuintusSertorius; 07-04-2008 at 20:17.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
How relevant is this discussion? Much ado about nothing.
If I have a lost a city and regain it, I usually try to repair my government. It usually leads to a ctd, but gone when you reload. So i guess it's not something you should be doing.
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