MLC ... Perhaps more accuracy than JCA and with better melee abilities but not as strong as YC or NC...... 700 koku
MHC .. WITH anti cav bonus, not as fast as YC. I see this unit as being a sort of YC/NC hybrid. Capable of beating both in melee it is still slower than YC, allowing the Japanese player the option to pin and rear, etc.....1000 koku
YIC (Yuan Imperial Cav) .. A carbon copy JHC....1200 koku
YHA (Yuan Horsearchers) .. Carbon copy JCA but with less armour (I don't know the beta8 stats, so I don't know what JCA have).....500 koku
On to infantry...
KGM (Korean Guardsman) .. A NI in most ways, though with less armour and faster. A combination of NI and YS......700 koku
KS (Korean Spearman) .. Carbon copy YA (you can't make this unit weaker than rice planting peasants).....200 koku
KSk (Korean Skirmishers) .. Possibly use the Murrabatin inf stats? I can't remember if they were the ones with shields, I think they were. Whatever the case, they should be no better than Teppo in melee....200 koku
YIA (Yuan Imperial Archers) .. Carbon copy SA?......400 koku
TB (Thunder Bombers) .. Now I don't know whether this unit would really add anything to the battle but I would be inclined to drop it and think of another option.....
SC (Song Crossbowmen) .. The addition of this unit would give the Mongol player his 'guns' for MP shoot outs. It could be similar to the Portugese Teppo. The Turkish Crossbow sprites could be used.....300 koku.
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