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  1. #1
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Mongol Unit mix

    lets start the argument rolling shall we??

    R'as is right about possible mulitple Era's in the future,
    for now, for MP, I was hoping we would need only one era, with people settling what to take before battle,
    "free-for-all" is still on my list of things i'd love to play.

    maybe 3 era's then, sengoku, mongol and free-for-all

    Samurai get Ashi-Archers (a modified mtw bif file),

    EDIT -> EVENTUALLY Monks will get their own cav and infantry, they will not be as heavily armoured as the samurai, but a touch more fanatical - i have NO desire to balance a monk faction for MP, as long as they dont become a steamroller they'll eventually add some spice to the mix is all i wish.

    but these guys we want to try to balance.
    Mongol's, Korean's and Chinese.
    In rough order of strength/morale

    (note => is slightly more than, :: = is equal, :: =< slighlty less than, :: < less than)

    Mongol Heavy Cavalry (lance) (no anti-cav) => NI/JHC
    Mongol Light Cavalry (bow/axe) (armour piercing) => JCA & = NI (but less armour)

    Yuan Imperial Heavy Cavalry (sword) = JHC (but has shield)
    Yuan Imperial Horse Archers (bow) = JCA (but sightly less armour)

    Yuan Imperial Guard Heavy Infantry (sword) (shield) = ND (similar attack, more armour)
    Yuan Imperial Archers (bow/sword) (shield) = (GoldenHordeWarriors) (=WM ??????)

    Han-Chun Medium Infantry (sword) =<ND
    Han-Chun Medium Infantry (spear) =<YS
    Han-Chun Crossbowmen (x-bow) = Teppo/Ashi-Xbow
    Han-Chun Archers (bow) =< SA

    Korean Guard (halberd) (armour piercing) (shield) = NI (less armour)
    Korean Medium Infantry (spear) (shield) => YA
    Korean Light Archers (bow) = Ashi Bowman (<SA <YA)

    Korean Conscript Spearmen (spear) = YA
    Korean Conscript Skirmishers (javelin) = no real equiv but "Ashi" quality
    Korean Conscript Grenadiers (thunder bomb) = no real equiv but "Ashi" quality

    Song Tribal Medium Cavalry (spear) or (sword) or (bow) + (shield)


    ALSO could make Song Tribal Infantry (i have a couple of suitable unit bifs)
    but see no real point except for the second Mongol Invasion in Single Player mode


    Last edited by barocca; 07-07-2008 at 07:38.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  2. #2

    Default Re: Mongol Unit mix

    Hello Barocca,
    That's a large list there, may I offer a suggestion?
    Please don't think I am being critical when I say the unit roster is too long, I am sure it will introduce some fun in SP campaign.

    For MP, I think the simplicity of unit choice is what made STW so good and this simplicity should be considered when refining a Mongol roster. The Japanese stats already used in this mod should be carried over to the Mongol era (with or without guns'n'monks) and the Mongol unit stats based on these. I think play balance would be best achieved this way.

    Out of interest, have you ever considered a Korean faction? Remember, Japan attempted an invasion of Korea during the Sengoku period (well just after I suppose) There are a number of handy units already mentioned that would fit neatly into their roster, making this another interesting option.

    I have looked at the 11b unit stats, I'll offer some starting stats for the Mongol units if you like?
    And if Beta8 is going to be tested, I'll install it and come along for the ride

    .......Orda

  3. #3

    Default Re: Mongol Unit mix

    Some tentative stats ....

    Song Crossbowman
    Men: 60
    Cost 300
    Charge bonus: 0
    Attack factor: -7
    Defense factor: -4 (-7)
    Armor: 2
    Morale bonus: 0
    Walk speed: 7
    Run speed: 12
    Charge speed: 12
    Ammo: 20
    Reload: 21 sec
    Range 100 meters
    Accuracy: 0.12
    Lethality: 72%
    Power: 4
    Armor modifier: 0.015

    Korean Skirmishers
    Men: 60
    Cost 300
    Charge bonus: 0
    Attack factor: -2
    Defense factor: 1
    Armor: 2
    Morale bonus: 4
    Walk speed: 6
    Run speed: 8
    Charge speed: 10
    Ammo: 3
    Reload: 4 sec
    Range 50 meters
    Accuracy: 0.12
    Lethality: 20%
    Power: 4
    Armor modifier: 1.0

    Yuan Imperial Archers
    Men: 60
    Cost 400
    Charge bonus: 2
    Attack factor: 0
    Defense factor: 0
    Armor: 2
    Morale bonus: 4
    Walk speed: 6
    Run speed: 10
    Charge speed: 12
    Ammo: 36
    Reload: 4 sec
    Range 100 meters
    Accuracy: 0.6
    Lethality: 12%
    Power: 1
    Armor modifier: 1.0

    Korean Spearman
    Men: 60
    Cost 200
    Charge bonus: 0
    Attack factor: -1 (4)
    Defense factor: -1 (-4)
    Armor: 2
    Morale bonus: 4
    Walk speed: 7
    Run speed: 12
    Charge speed: 14

    Korean Guardsman
    Men: 60
    Cost 700
    Charge bonus: 2
    Attack factor: 0
    Defense factor: 4
    Armor: 4
    Morale bonus: 7
    Walk speed: 6
    Run speed: 10
    Charge speed: 12

    Yuan Imperial Heavy Cavalry
    Men: 60
    Cost 1200
    Charge bonus: 4
    Attack factor: 3
    Defense factor: 5
    Armor: 5
    Morale bonus: 8
    Walk speed: 8
    Run speed: 20
    Charge speed: 22

    Mongol Heavy Cavalry
    Men: 60
    Cost 1000
    Charge bonus: 4
    Attack factor: 3 (4)
    Defense factor: 3
    Armor: 4
    Morale bonus: 7
    Walk speed: 10
    Run speed: 20
    Charge speed: 22

    Mongol Light Cavalry
    Men: 60
    Cost 700
    Charge bonus: 3
    Attack factor: 0
    Defense factor: 2
    Armor: 3
    Morale bonus: 6
    Walk speed: 10
    Run speed: 22
    Charge speed: 24
    Ammo: 36
    Reload: 4 sec
    Range 100 meters
    Accuracy: 0.6
    Lethality: 14%
    Power: 1
    Armor modifier: 1.0

    Yuan Imperial Horsearchers
    Men: 60
    Cost 500
    Charge bonus: 2
    Attack factor: 0
    Defense factor: 0
    Armor: 2
    Morale bonus: 4
    Walk speed: 10
    Run speed: 22
    Charge speed: 24
    Ammo: 36
    Reload: 4 sec
    Range 100 meters
    Accuracy: 0.6
    Lethality: 12%
    Power: 1
    Armor modifier: 1.0

    As soon as I can find Murabbatin stats I will adjust them and edit them into this list.
    *Skirmishers shield has to be considered.*
    Korean spearmen could be renamed as Song spearmen?
    I noticed morale bonus of Japanese units increases in multiples of 2 so not sure if my suggested '7' is allowable, I hope it is

    ..........Orda
    Last edited by Orda Khan; 07-10-2008 at 16:26. Reason: Added Skirmishers

  4. #4
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Mongol Unit mix

    it is a big roster! (the "missing" song could still be added)

    i have actually considerd a korean campaign
    (there is even plenty of room on the campaign map to add korea!)
    (mind you that would be a big task, much of the startpos file is handwritten!)

    unit roster, it is still do-able too - i have a couple of medium and heavy cav bif's that are not yet assigned that would suit,
    also i have a couple of infantry units that are not assigned

    the thing i am most lacking is crossbowmen, there are not enough different bif's, but i think i can solve that by painting designs on shields.

    will have another look through the roster of unused animations and see what could be done for fun.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  5. #5
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Mongol Unit mix

    the ultimate goal is NO shared bifs, ie mongols, monks and japanese factions all have their own bifs.
    (currently enough spares that i could divide mongols into two AND add one more cultural mix later)

    just so all understand seperate chinese, vietnamese, korean factions are a loooong way off.

    right now i am finishing the mongol invasion with some chinese support,

    once they're done i have the monk troop mix in my sights.
    Last edited by barocca; 07-09-2008 at 22:52.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

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