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Thread: Kill Rates and Mass Values

  1. #1
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Kill Rates and Mass Values

    I've noticed EB makes a lot of use of these two features, but what exactly does each do?

    Does mass just affect how high a unit flies into the air when it is charged?

    And is the kill rates the % chance of killing an enemy it hits (and breaks through the armour and shield etc)?
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  2. #2
    Member Member Senshi's Avatar
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    Default Re: Kill Rates and Mass Values

    Mass is referred to as "impact mass".

    Only really important value for cavalry, the higher their mass value, the more powerful their charge is, meaning they push far further into the enemy formations or run over more people until their charge ends. With a very low mass value, their charge would stop at the first line of enemies as they would be able to block them off. Same goes for infantry, but there the effect is obviously much smaller.

    No idea about killratio...

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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Kill Rates and Mass Values

    Speaking of impact mass, what unit got the highest value for that?

    Im guessing elephants, chariots then maybe cataphracts?
    Last edited by Beefy187; 07-07-2008 at 06:14.


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    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Kill Rates and Mass Values

    Chariots? No way, not in my EB world lol. If i use chariots, they get churned up as soon as they hit the enemy lines. They barely go into the ranks at all...Elephants will obviously have the greatest mass (unless the world is completely weird) and heavy cavalry will follow soon after. The mass should be determined by the combined weight of the entire unit; that is, the person, any animal they ride, and the amount of armour and the weapon they carry.

    Dunno about Kill rate, we need a long time veteren to answer that lol...hint hint
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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Kill Rates and Mass Values

    kill rate depends on thte unit type: Hetairoi can kill 10 units in 1 second, if you hit the enemy in the backside. Kataphraktoi are even better. but the kill rate dpends on a crap load of other factors: leevl of exhaustion, experiance, level of weponry, and the effective defence of the enemy.
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Kill Rates and Mass Values

    actually I think cavalry has a pretty low mass , but a high charge bonus

    don't you remember a guy complaining that cavalry had not enough mass ?

    mass value determines which unit "pushes" more , that means if you have 2 units with the same stats except mass , the one with the higher mass is going to "Push" back the other unit

    and as far as kill rates , I think its the chance of killing an enemy with every hit...

    hope I'm not wrong but I'm pretty sure that's how it works
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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Kill Rates and Mass Values

    Quote Originally Posted by ||Lz3|| View Post
    actually I think cavalry has a pretty low mass , but a high charge bonus

    don't you remember a guy complaining that cavalry had not enough mass ?

    mass value determines which unit "pushes" more , that means if you have 2 units with the same stats except mass , the one with the higher mass is going to "Push" back the other unit

    and as far as kill rates , I think its the chance of killing an enemy with every hit...

    hope I'm not wrong but I'm pretty sure that's how it works
    I was answering on kill rates only...but yes that is correct
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  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Kill Rates and Mass Values

    Quote Originally Posted by Ibrahim View Post
    kill rate depends on thte unit type: Hetairoi can kill 10 units in 1 second, if you hit the enemy in the backside. Kataphraktoi are even better. but the kill rate dpends on a crap load of other factors: leevl of exhaustion, experiance, level of weponry, and the effective defence of the enemy.
    Also worth mentioning that the charge bonus is a big factor in this (since lances in melee are rubbish, and the AI is often too stupid to switch weapons), and to get the charge bonus you have to do some from the right distance. Too close and it doesn't work.
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  9. #9

    Default Re: Kill Rates and Mass Values

    the leathality # is the % chance of a kill when a hit is made...
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  10. #10

    Default Re: Kill Rates and Mass Values

    Quote Originally Posted by the Bean View Post
    Chariots? No way, not in my EB world lol. If i use chariots, they get churned up as soon as they hit the enemy lines. They barely go into the ranks at all...Elephants will obviously have the greatest mass (unless the world is completely weird) and heavy cavalry will follow soon after. The mass should be determined by the combined weight of the entire unit; that is, the person, any animal they ride, and the amount of armour and the weapon they carry.

    Dunno about Kill rate, we need a long time veteren to answer that lol...hint hint
    Chariots are not supposed to go into enemy lines, they are meant to go through them...
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  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Kill Rates and Mass Values

    Chariots were "battle taxis" the ancient equivalent of APCs.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
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  12. #12
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Kill Rates and Mass Values

    Quote Originally Posted by QuintusSertorius View Post
    Also worth mentioning that the charge bonus is a big factor in this (since lances in melee are rubbish, and the AI is often too stupid to switch weapons), and to get the charge bonus you have to do some from the right distance. Too close and it doesn't work.
    forgot that. (gosh, and I'm the fool who wrote the book on heavy cavalry)
    Last edited by Ibrahim; 07-07-2008 at 04:18.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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