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Thread: Kill Rates and Mass Values

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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Kill Rates and Mass Values

    kill rate depends on thte unit type: Hetairoi can kill 10 units in 1 second, if you hit the enemy in the backside. Kataphraktoi are even better. but the kill rate dpends on a crap load of other factors: leevl of exhaustion, experiance, level of weponry, and the effective defence of the enemy.
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  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Kill Rates and Mass Values

    actually I think cavalry has a pretty low mass , but a high charge bonus

    don't you remember a guy complaining that cavalry had not enough mass ?

    mass value determines which unit "pushes" more , that means if you have 2 units with the same stats except mass , the one with the higher mass is going to "Push" back the other unit

    and as far as kill rates , I think its the chance of killing an enemy with every hit...

    hope I'm not wrong but I'm pretty sure that's how it works
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  3. #3
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Kill Rates and Mass Values

    Quote Originally Posted by ||Lz3|| View Post
    actually I think cavalry has a pretty low mass , but a high charge bonus

    don't you remember a guy complaining that cavalry had not enough mass ?

    mass value determines which unit "pushes" more , that means if you have 2 units with the same stats except mass , the one with the higher mass is going to "Push" back the other unit

    and as far as kill rates , I think its the chance of killing an enemy with every hit...

    hope I'm not wrong but I'm pretty sure that's how it works
    I was answering on kill rates only...but yes that is correct
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

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  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Kill Rates and Mass Values

    Quote Originally Posted by Ibrahim View Post
    kill rate depends on thte unit type: Hetairoi can kill 10 units in 1 second, if you hit the enemy in the backside. Kataphraktoi are even better. but the kill rate dpends on a crap load of other factors: leevl of exhaustion, experiance, level of weponry, and the effective defence of the enemy.
    Also worth mentioning that the charge bonus is a big factor in this (since lances in melee are rubbish, and the AI is often too stupid to switch weapons), and to get the charge bonus you have to do some from the right distance. Too close and it doesn't work.
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  5. #5

    Default Re: Kill Rates and Mass Values

    the leathality # is the % chance of a kill when a hit is made...
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  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Kill Rates and Mass Values

    Quote Originally Posted by QuintusSertorius View Post
    Also worth mentioning that the charge bonus is a big factor in this (since lances in melee are rubbish, and the AI is often too stupid to switch weapons), and to get the charge bonus you have to do some from the right distance. Too close and it doesn't work.
    forgot that. (gosh, and I'm the fool who wrote the book on heavy cavalry)
    Last edited by Ibrahim; 07-07-2008 at 04:18.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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