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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: a little suggestion concerning MICs and XP boni

    Very bad idea. The bonuses from xps are dangerous to say the least to balancing stats. Their boosts make a mockery of the hard work that went into our statting system and I think if we could we would severely reduce their bonuses or even remove them altogether. I don't think there is any chance for us to add them in as a building bonus.

    Besides, work on EBI has largely halted, with only ancillary areas of the mod being worked upon (voicemods, bug fixing etc). You can add them in yourself into your own game with ease.

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  2. #2

    Default Re: a little suggestion concerning MICs and XP boni

    The only real reason to build up MIC's is for elites. When you train a levy pike phalanx from a lvl 5 MIC, it's still going to be just a levy unit so it won't be getting that much more training then if you train it from a lvl 1 MIC. Elite units already have the said training included in their meele defense stat, so there really isn't a need to give a boost from MICs.
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  3. #3

    Default Re: a little suggestion concerning MICs and XP boni

    Quote Originally Posted by Foot View Post
    Very bad idea. The bonuses from xps are dangerous to say the least to balancing stats. Their boosts make a mockery of the hard work that went into our statting system and I think if we could we would severely reduce their bonuses or even remove them altogether. I don't think there is any chance for us to add them in as a building bonus.

    Besides, work on EBI has largely halted, with only ancillary areas of the mod being worked upon (voicemods, bug fixing etc). You can add them in yourself into your own game with ease.

    Foot
    I know this is the stance of the team, but I've always wondered why the gymnasion, celtic game fields, some temples, etc. have got exactly that?

  4. #4
    Member Member Woreczko's Avatar
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    Default Re: a little suggestion concerning MICs and XP boni

    Quote Originally Posted by Foot View Post
    Very bad idea. The bonuses from xps are dangerous to say the least to balancing stats. Their boosts make a mockery of the hard work that went into our statting system and I think if we could we would severely reduce their bonuses or even remove them altogether. I don't think there is any chance for us to add them in as a building bonus.
    Foot
    Code:
    SHOW_BANNERS:TRUE
    UNIT_EXPERIENCE_UPGRADE_EFFECT:TRUE
    UNIT_SIZE:80
    Wouldn`t altering preferences.txt fix the problem of overinfalted experience? I too am concerned with what silver or gold chevroned units do to balance. Especially archers - they can get +9 to their missile attack from experience, while all units can have at most +1 armour to protect them against stuff flying in the air.

  5. #5
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: a little suggestion concerning MICs and XP boni

    Disabling that will just stop units from going shiny when they get new chevrons.
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  6. #6
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: a little suggestion concerning MICs and XP boni

    It is slightly annoying that, say for the Romani, training Princepes or Triarii who have no battle experience, as these were meant to be the mor eexperienced soldiers of the republic. What we need is a new system from CA, where maybe you can upgrade units of say, Hastati, once they get a certain level of experience, to Principes, and so on for Triarii. I know this cant happen lol, and it would create problems of its own. Tis just slighlty annoying. I'm no good at modding whatsoever, so is there a way you can make a certain unit be trained with extra exp, without bonus such as temples etc, or is this the original question lol?
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  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: a little suggestion concerning MICs and XP boni

    Um, their experience is part of their stats. Our stat system, for example, rates each unit by their experience level (rookie, to elite, I beleive), this plays a part in base attack and defense stats and also morale. We really don't do things in halves.

    Foot
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