It's easier to use the Holy Cross unit (crusader mercenaries with a wooden cross) to block the inside of a gate, drop the equipment, and turn them into a wall unit.
Also, those Milanese "standard" units can do the same thing. Even if it doesn't totally block access, it severely cramps the opening and allows your units to have the "local numbers advantage", where even though the enemy force is massive, you've bottlenecked the opening enough to slaughter whatever comes through with minimal casualties.
Trying to get through the gate itself is tiring for units, because once the lead unit starts "fighting", all adjacent units begin to tire as well, and they're being fired upon by the towers and not making forward movement.
Also, guys, I really want to share this one with you: It's very effective.
Take a very large, decent morale infantry unit that is mostly effective at DEFENSE, and put them in a standard sized formation, on DEFEND mode, right behind the gates, but with a little room left over so that there's an opening on both sides.
If you have some to spare, put another one behind it, exactly the same way, on "hold your ground" mode. They will maintain formation and not fight until they are being attacked, which conserves strength.
Now, on both flanks, have units that are vicious on offense, but maybe dont have the best defense. Who cares? You need offensive power here. Axemen, billmen, anything with a really vicious streak. Put them on both flanks, but NOT in defense mode.
Put your remaining reserves on the walls, keep your general planted behind the defensive infantry, also on guard mode. Now, when the wall assault fails due to laddermen sucking out loud, and the seige tower men, if any, are too busy fighting on the walls to intervene, eventually the ram will break through, and their main forces and their general will attempt to move through the gate.
Their lead unit, hopefully depleted from missile fire, will be tired from using the ram, and their morale may be beaten down, being so close to your general and also because upon entering your settlement they begin attacking what is directly in front of them (to little effect) and then they are ambushed on both sides by vicious, aggressive forces which begin to erode what's left of them. This puts them into a wavering or shaken mode almost instantly, and when they attempt to rout, they cannot!
Their own forces are bunched up, trying to move forward, and they aren't fighting effectively and their fellow units lose morale and become tired. They lose more men to tower fire and wall losses, and your own men lose few troops and their morale increases.
Already, the entire battle looks bad for the attacker, and the real engagement is only mere seconds into melee fighting. If you can manage to get 2 or 3 units to rout, or slay their general (also easy using this method... too much infantry/spearmen, and usually the general cannot get his whole unit through at once, making each individual man an easy target...) it creates a mass rout.
Now, I HOPE you brought some light cavalry. Chase down the SOB's and kill them all! Get some massive experience in the process, and add some heroic defender traits to your general.
I really wish the AI were more aggressive. I'd make one great defender... but dangit, I'm usually forced to attack. Can anyone recommend a mod with beefy, aggressive AI?
VeryHard/VeryHard on all my current mods isn't hard enough to satisfy me. I want to risk losing for once! In fact, I'd like it very much if I got excommunicated and I got the Pope to call a Crusade against me, but even that doesn't happen very much even when I'm being a sick, evil bastard.
SOMEONE PLEASE HELP ME.... I want to fight defensive battles for a change!
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