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Thread: Faction balance in 1.1

  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Faction balance in 1.1

    Now before I say anything else, I'm not having a go at the team or the specific individual(s) involved in altering stuff for balance. I know it's a very difficult thing to do, and that even the slightest changes can have unforeseen consequences in this regard.

    This is just an observation. In 1.0 Makedonia and Baktria were the factions who often turned into monsters, consuming all that fell in their path. In 1.1 Baktria have been very effectively dealt with, but if anything Makedonia seem to have gone the other way.

    I've seen countless progression posts where AI Makedonia basically becomes just Mytliene, crushed between rampant Epeiros and redoubtable Koinon Hellenon. In my own game, even with Epeiros (who I'm playing) removed from the equation in Greece, Makedonia still get annihilated. Even with assistance they seem incapable of actually holding back (never mind beating) KH on fair terms.

    Anyone else noticed this?

    Any other balancing observations people have noticed with more playing of 1.1?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Faction balance in 1.1

    This balance is really really hard to get right, as you say. The area around Greece is filthy rich with plenty of mines and nearly limitless trade opportunities, so whichever faction gets an upper hand tends to quickly devastate the others.

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  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faction balance in 1.1

    Are any of the four provinces more significant than the others? In my game KH only have Korinthos, Sparte, Athenai and Chalkis, yet seem able to churn out loads of quality troops. Makedonia meanwhile have Pella, Thermon, Demetrias, Serdike and Ambrakia, yet seem to be struggling to produce anything. Course they also seem averse to recruiting phalanxes, but that's another issue.

    Do I need to let them take Epidamnos (rebel, I keep bumping up it's garrison) and it's mines to balance things out?
    Last edited by QuintusSertorius; 07-07-2008 at 12:59.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: Faction balance in 1.1

    Not really. In my games, the KH are destroyed by Makedonia usually, but the fight must take alot out of them, because then Epeiros usually sneaks in the back and takes most of what Makedonia had. The situation ends up being that Epeiros becomes roughly the size of Epeiros and Makedonia at the start, and Makedonia becomes the same size (in the same area...) as the KH.

    Since I really only play the Seleucids in any depth, I can say the balancing around there is for the better. Parthia is an absolute monster now in 1.1, compared to 1.0. They start with two small settlements and rarely expand north like they used to in 1.0, but when they start going south, I'm practically stopping them at Seleukeia!

    In 1.0, when I focused on the west, the Parthians and Baktrians played along and never backstabbed me in 80 years of gameplay until I turned east to destroy them (they expanded north and south, respectively, eventually eliminating the Saka and really thrashing the Sarmatians). Now, they not only attack me, but they do so early, and I'm so powerless to stop them. It's great fun.

    In the west, the Egyptians are definately more of a challenge, as they throw better quality troops at you than before. The two extremely noticeable things in the west are:

    1) Carthage doesn't try to take Hispania at all. They focus entirely on North Africa. Their few starting holdings there are then easily gobbled up by the Iberians.

    2) The Romans roll over the Gauls, everytime, all the time. The Romans usually reach Normandy at around 230-220 BC

  5. #5
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Faction balance in 1.1

    In my campaigns Makedonia used to always get squashed, but now adays they lose Pella in the first turn, and their southern Greek holdings soon later, though they keep Myteline and Demetrios for ever. The garrison in Demetrios becomes one of the most experienced armies in the world, and no matter how small, constantly defeats the stacks sent against it from both Eperos and KH. They also usually take Pergamon and Byzantion as well, and send a few armies to try and retake Pella but never do. I'd say the faction that usually gets unfairly annihalated every time is the Adeuii, who cant stand against the pressure from Rome, Arverni, the Sweboz and sometimes Lusotania.
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  6. #6

    Default Re: Faction balance in 1.1

    Compared to the 0.81 days, the balance is admirable in the game nowadays. Not seeing Epeirotes in the Baltic or Baktrians in Carthage is really okay for me.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faction balance in 1.1

    Quote Originally Posted by Swordmaster View Post
    Compared to the 0.81 days, the balance is admirable in the game nowadays. Not seeing Epeirotes in the Baltic or Baktrians in Carthage is really okay for me.
    Again I'm not saying it's terrible, just that there are a few noticeable trends which might be things to address in 1.2, assuming it does anything more than incorporates all the fixes.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    Misanthropos Member I of the Storm's Avatar
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    Default Re: Faction balance in 1.1

    I might be wrong but one of the causes of the macedon problems could be their possession of Mytilene. There usually is an almost full stack lurking around there doing nothing but cost them money, where they could be of better use in their mainland possessions. The AI seems to think it's necessary to garrison that city heavily (probably because of the strong Pergamon rebel garrison) but doesn't attack it. Moreover, it usually takes quite a while for anyone else to take Pergamon, so maybe removing the landbridge to Pergamon, thus turning Mytilene into an isolated island might help. The KH in comparison don't garrison Rhodes that strongly.

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Faction balance in 1.1

    Please remember that in spring 272 BC, the Antigonids were in a weak position. Macedonia had borne the brunt of the Galatian invasion; significant portions of its population (especially the wealthier part, which provides the better soldiers) had migrated to the east; and Phyrrus had just ravaged Macedonia proper and captured Pella, and was still in vicinity; while Antigonus' army was occupied in the south with another rebellion of Greek poleis. Basically, if Phyrrus had stuck to trying to capture Macedon, the Antigonids would most likely not have recovered.

    Quote Originally Posted by the Bean View Post
    In my campaigns Makedonia used to always get squashed, but now adays they lose Pella in the first turn, and their southern Greek holdings soon later, though they keep Myteline and Demetrios for ever. The garrison in Demetrios becomes one of the most experienced armies in the world, and no matter how small, constantly defeats the stacks sent against it from both Eperos and KH.
    That is simple A.I. stupidity. For some reason the A.I. persists in attacking cities with stacks that are slightly too weak to take it.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faction balance in 1.1

    Quote Originally Posted by I of the Storm View Post
    The KH in comparison don't garrison Rhodes that strongly.
    I've seen one, sometimes two full stacks sitting outside Rhodos doing nothing many times before.

    Quote Originally Posted by Ludens View Post
    Please remember that in spring 272 BC, the Antigonids were in a weak position. Macedonia had borne the brunt of the Galatian invasion; significant portions of its population (especially the wealthier part, which provides the better soldiers) had migrated to the east; and Phyrrus had just ravaged Macedonia proper and captured Pella, and was still in vicinity; while Antigonus' army was occupied in the south with another rebellion of Greek poleis. Basically, if Phyrrus had stuck to trying to capture Macedon, the Antigonids would most likely not have recovered.
    Which is a good reason for their starting weakness. However, for reasons beyond my understanding of the balancing, it seems to persist long past their initial position. In three different 1.1 games, they'd basically have been swallowed up within ten years without help, and even 40 years after that position they were still unable to equal KH.

    On the flip side, not too long after our start in the game, Epeiros became an irrelevance, yet their strength sustains them for decades.

    Quote Originally Posted by Ludens View Post
    That is simple A.I. stupidity. For some reason the A.I. persists in attacking cities with stacks that are slightly too weak to take it.
    Which is even more stupid if it actually manages to take the settlement, because it immediately revolts.
    Last edited by QuintusSertorius; 07-07-2008 at 16:45.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #11

    Default Re: Faction balance in 1.1

    I have the impression that Maks and KH do behave better if they loose Mytilene and Rhodos. They keep giant armies around that towns without doing something, which drains their economy and makes them very passive.
    If they are however reduced to their island holdings, they seem to be more inclined on using naval invasions. It's kind of really rare with RTW.exe, but I have seen the Maks conquer Krete from Mytilene, the KH conquering Hallikarnassos from Rhodos and several times the Ptolemaioi Rhodos from Salamis, after being reduced to an island faction.

  12. #12

    Default Re: Faction balance in 1.1

    It just so happens that in 272 the Maks were in dire straights in regards to Macedonia itself, and continued to try to capture Athens and hold on to Corinth. In getting 272 right we put them at a big disadvantage. It looks like Maks and KH battle it out pretty evenly in the games I see. Historically since Pyrrhos dies in 272 it opens a big door for the Maks to resurge, but that doesn't happen in most EB games since Pyrrhos lives. So it puts the Maks in this tight spot. What do we do? Thankfully they do hang around in a lot of games and are successful, but it's hard to make them "delay" in their current weakened state and then blow up later into a real power again.

    If folks want Carthage to focus more on Iberia, then make a little mini mod that puts a land bridge at Gibraltar and voila. That should be a really easy addition to make if you are interested in doing so.

  13. #13
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Faction balance in 1.1

    Some small tweaks have been done in regards to the starting situation in Greece making it a bit harder for Epeiros to expand too fast and hammer the Maks but it's still wide open for everyone as it was...

  14. #14

    Default Re: Faction balance in 1.1

    In my last campaign, the Maks won the Greece Wars and kicked the others off. In this one, after losing Pella they knocked the Greeks down to just Sparte, who then somehow turned it around and kicked the Maks to just Demetrias on the mainland. They have been holding on to it impossible vs much better KH armies for the past 25 years, so who's to say they can't turn the war around again. *The Epirotes took Pella, and then expanded along the coast north all the way to Patavium and have been kicking the Roman's ass and fighting me in Dacia.* So there are a number of things that can happen for them.

    Yea I've noticed that the Romans do always dominate the Gauls something fierce, but that's be to expected if one of them hasn't defeated the other become powerful by the time the Romans come.
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    Member Member Shifty_GMH's Avatar
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    Default Re: Faction balance in 1.1

    In my current Romani campaign, around 235 BC, the Maks had confined the Greeks to Krete and Rhodes before I used combination of raids and FD to give Sparta, Athens, and Thermon back to the Greeks. I also took Korinthos but let it rebel. It now lies in Eleutheroi hands. The Maks have managed to beat up on Epeiros and the Getai enough that both agreed to become protectorates. The Maks have also expanded to Asia Minor where they hold Mysia, Lydia, and Karia. They seem to be holding their own against the AS.



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    Default Re: Faction balance in 1.1

    I have noticed that Epirus is more active, which is decidedly NOT to Mak's advantage. As Getai, I took out Epirus (not my fault. . . they were there) and Mak crushed KH and expanded into Asia Minor.

    In my Saka campaign, I wasn't there to take out Epirus, so Mak got squashed between them and KH (mostly by Epirus). I assume it's the elephants that are tipping the balance, but I can't be sure. I know in my 1.1 campaigns (only 2), Makedon seems to have little trouble with KH, but Epirus has taken them out both times.

    Sample size 2 isn't exactly statistically valid, but I'll gather more data points as time goes on.

  17. #17

    Default Re: Faction balance in 1.1

    In every single one of my campaigns, there is always a Teal and Yellow Death that consumes the entire eastern mediterranean. Luso always takes all of Iberia and has a never ending war with adueii who has always taken all of gaul.


  18. #18
    Unhinged Celtophile Member Aodhan's Avatar
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    Default Re: Faction balance in 1.1

    Its seems to me that in all of my games (on medium difficulty, I just yesterday switched to hard) the Casse sit around after taking Cornwall, The Lusitani take Iberia, the Romans take Cis Alpine Gaul quickly and then take Massalia, but seem to have trouble actually getting farther into Gaul, the Sweboz hammer pointlessly on the Aeudii but no one ever wins, and the Aeudii and the Averni never seem to seriously dent each other. While in the Eastern Mediterranean the Seleucids or Ptolomoi take almost everything and then endlessly bang on whatever is left to conquer. I haven’t studied what happens in the Steppe much though.

    Oh yeah, and Epiros seems to take Pella and make its way west to Byzantium and stops there while it fights of the Getai and who ever is left in the Peloponnese, Macedon or Koinon Hellenon.

    Please excuse me for any misspellings of faction and place names, I was in a hurry and didn’t have time to check the correct spellings.

  19. #19
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faction balance in 1.1

    Quote Originally Posted by Kromulan View Post
    I have noticed that Epirus is more active, which is decidedly NOT to Mak's advantage. As Getai, I took out Epirus (not my fault. . . they were there) and Mak crushed KH and expanded into Asia Minor.

    In my Saka campaign, I wasn't there to take out Epirus, so Mak got squashed between them and KH (mostly by Epirus). I assume it's the elephants that are tipping the balance, but I can't be sure. I know in my 1.1 campaigns (only 2), Makedon seems to have little trouble with KH, but Epirus has taken them out both times.

    Sample size 2 isn't exactly statistically valid, but I'll gather more data points as time goes on.
    In my sample size of three, every time Epeiros is taken out of the equation it's KH who defeat Makedonia.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  20. #20
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Faction balance in 1.1

    Quote Originally Posted by burn_again View Post
    I have the impression that Maks and KH do behave better if they loose Mytilene and Rhodos. They keep giant armies around that towns without doing something, which drains their economy and makes them very passive.
    If they are however reduced to their island holdings, they seem to be more inclined on using naval invasions. It's kind of really rare with RTW.exe, but I have seen the Maks conquer Krete from Mytilene, the KH conquering Hallikarnassos from Rhodos and several times the Ptolemaioi Rhodos from Salamis, after being reduced to an island faction.
    Long way back i know...But burn_again, arnt u contradicting yourself here...you say that they do better if they lose their island strongholds, then you say they conquer places overseas if they control them...
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  21. #21
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Faction balance in 1.1

    Quote Originally Posted by the Bean View Post
    Long way back i know...But burn_again, arnt u contradicting yourself here...you say that they do better if they lose their island strongholds, then you say they conquer places overseas if they control them...
    In simple terms.

    Mainland + Island = Bad
    Mainland + No Island = Good
    No Mainland + Island = Good
    No Mainland + No Island = Dead

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  22. #22
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Faction balance in 1.1

    Quote Originally Posted by Foot View Post
    In simple terms.

    Mainland + Island = Bad
    Mainland + No Island = Good
    No Mainland + Island = Good
    No Mainland + No Island = Dead

    Foot
    Thats the best explanation to a question I've seen all week. Congratz
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  23. #23

    Default Re: Faction balance in 1.1

    Quote Originally Posted by Foot View Post
    In simple terms.

    Mainland + Island = Bad
    Mainland + No Island = Good
    No Mainland + Island = Good
    No Mainland + No Island = Dead

    Foot
    That's exactly what I was trying to say.https://forums.totalwar.org/vb/image...-2thumbsup.gif

  24. #24

    Default Re: Faction balance in 1.1

    Quote Originally Posted by Foot View Post
    In simple terms.

    Mainland + Island = Bad
    Mainland + No Island = Good
    No Mainland + Island = Good
    No Mainland + No Island = Dead

    Foot
    Island + bottles of Scotch = Party!

  25. #25

    Default Re: Faction balance in 1.1

    I don't think Lesbos can be considered an island (nor can Euboea) in terms of the RTW engine though. It's part of Asia Minor as far as the game can tell, since it has no idea about straits. The AI can easily move the troops across, it just is looking more to the west where its other holdings are. If it is isolated it will look to Pergamon, but the only real islands are Corsica, Sardinia, Crete, and Rhodes - plus the British Isles. The bad thing here as far as Maks go is that one of their possessions is isolated from the rest of theirs, and the AI doesn't like that part. I think KH and Maks equally get stacks "stranded" away from the rest of their cities by having them on Lesbos and Rhodes, but that is just the engine.

  26. #26
    Back door bandit Member Apgad's Avatar
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    Default Re: Faction balance in 1.1

    Quote Originally Posted by Victor1234 View Post
    1) Carthage doesn't try to take Hispania at all. They focus entirely on North Africa. Their few starting holdings there are then easily gobbled up by the Iberians.
    Hmm, interesting observation. I'd also noticed Carthage staying in Africa initially, but in a couple of longer campaigns after many years they have suddenly exploded and taken all of Iberia and half of Gaul. I'd supposed that they were biding their time and building up their economy until they got their reformed units, and then started kicking arse (pun intended).

    As for Epiros/Makedonia/KH - I find that things are pretty evenly split as to who gets the upper hand in their neck of the woods. There's no clear dominator as far as I've seen. That suggests to me that the balance is pretty well spot on.
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  27. #27

    Default Re: Faction balance in 1.1

    Since I'm unsure whether this is a bug or if it's intended, I thought I'd put it here since this thread seems to be about how things develop in people's games......

    Is it normal for the Marian reforms to fire in 235 BC if the AI is playing the Romans?

    Playing as the Seleucids, I had sent a spy to Rome at around 238 BC to keep an eye on their development, and they had the Polybian reforms already when my spy entered the city, but now that I look again, there's the Marian reforms marker and two Marian legionary first cohorts in the city of Rome.

  28. #28
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Faction balance in 1.1

    Do they control 90 settlements? If so then the marian reforms would fire, afaik. Otherwise, have you made any changes to the script in a past game that may effect the roman reforms?

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  29. #29
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faction balance in 1.1

    Isn't the AI Marian reform triggered at 25 provinces? Definitely not the full 90 as it is for the player.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  30. #30

    Default Re: Faction balance in 1.1

    I'm playing standard EB 1.1, only change is that I'm using Barbarian Invasion (as per the BI install guide on this forum) and the Force Diplomacy mod is installed as well. Rome and Capua have villa of the proconsul, and both are able to produce the Marian units (only two cities I've scouted with my spy). In both cities, there are two factional barracks for some reason. One barracks (the first) produces Camilian era units only, the other newer one produces the new Marian units.



    Edit: The Romans also seem to have skipped Polybian units entirely. In fact, I don't think they're able to produce them at all (as I mentioned, the first of the duplicate factional barracks only produce Camilian units). Apart from these new Marian units they must've gotten recently, all their forces are Camilian. The Romans also control around 30 provinces at this point.
    Last edited by Victor1234; 07-09-2008 at 16:48.

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