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Thread: Campaign: Harvests and Koku

  1. #1
    Member Member Lasro's Avatar
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    Is extra koku at the end of a year lost, or is it added to the next years koku from the harvest?

    Is the quality of the harvest based on anything, or is it completely random?

    Lasro

  2. #2

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    You have a net amount of koku in your coffers. This is added to by harvests and detracted from by maintenance, building expenses, and training expenses. The quality of the harvest is based on a random seed and farm improvements.
    My motto: Be sharp, not
    well-rounded.

  3. #3
    Member Member Anjin-san's Avatar
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    Does the randomness of the harvest need to be changed? I mean, I don't think someone, or anyone, but anyone with say Mori or Shimazu can survive 3 or 4 bad harvests in a multiplayer game. It's bad enough when you get it playing the computer, but it could be the end of a koku poor Clan. Or god forbid your Takeda while Hojo and Uesagi are raking it in.

    I like to think that they'd cut down on the negative 50% bad harvest and make most average. I also think that you need to be assured that if you do a good job at keeping taxes low, your peasants happy, ect, that you will get above average harvest. Sure, anyone can have a bad year, but I think the truely bad harvest should be very infrequent.

  4. #4

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    Harvest are significantly affected by too much rain, too little rain, too cold, diseases, bugs, etc.... Look at the irish potatoe famine of the 1800's. It was year after year of bad crops caused by a disease.

    Japan had a very large population to support. Any bad harvest would cause hardships all around. It seems to effect everyone equally. Not sure about how the harvest is distributed sraight or bell. Average should be more common then very poor.

    Darrin

  5. #5
    Senior Member Senior Member Kraellin's Avatar
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    i'm not a beta tester so i dont know they did or did not tailor the harvest thing. dont know whether it's an option you can set or not...it shld be though.

    in single player the difficulty level determines the seed, so the harder the level of play, the worse the average harvest will be.

    K.

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