a: If you attack the city of Chersonesos the KH declares war on you. Looks like it´s supposed to spawn something as well, but aren´t that army there already from the begining? And what´s up with all these diplomats spawning and dying?
b: If you conquer the Alexandreia as Makedonia or the Arche Seleukeia you can move the corpse of Alexander the Great to Makedonia and bury him there. Doesn´t work since the adding of the Sab´yn that takes up the Senate faction slot.
c: Baktria declares independence from the AS, doesn´t work since the Sab´yn got a place.
d: Gives the ability for succesful Roman (surprise!) generals to earn a triumph.
e: When as the Seleukids you subdue the Pahlavans and the Baktrians. Doesn´t work ´cause the Sab´yn (starting to see a pattern here?).
f: When as the Pahlava you conquer pretty much the old Persian empire and is declared King of Kings.
g: Can be earned after kicking the ass of the Gauls or Romans, but doesn´t actually does anything ´cept gives you some nice trait, though the script indicates that you might get some units as a reward (I can´t really read the script).
h: Ehhh.... looks like certain factions get financial aid, possible when they get devastated by nature stuff.
i: Gives a discount to people having the Nomad Club Membership GoldCard (Sauromatae, Saka-Rauka and Pahlava, do the last one might lose their card after settling down).
j: Someone explained this to me sometime, but can´t remember it. Something about an Epeirote-Gaul alliance (you can tell I´m an genius can´t you?).
k: The Luso´s are allied to the Celtiberians and if anyone tries to approach the Luso´s through Celtiberian lands they´ll get their asses kicked by a big guy named Moskon and the Luso´s will declared war on the tresspasser. Of course, if the Luso try to do the same Moskon will turn his badass army on them.
l: Rhegion has been taken by a one-eyed (well, he wasn´t one-eyed when he took it) Roman traitor who must be punished by rightful Romans.
m: Allows the KH (or another Hellenistic faction that owns Sparta) can send their younglings to take part of the toughest training program there is to mold them into great and powerful leaders worthy of a at least a minor role in 300: The sequel.
n: A Spartan bastard joins the traitorous Carthies and trains their armies to perform better in war, if they let him that is.
o: A gigantic army of HA´s that threaten to destroy the entire world appear in the eastern part of the map, and then promptly sits there without doing anything at all.
p: Once the Casse have taken control of the entire Brittish Isles an army of theirs spawn in the Belgae lands to encourage them to invade the mainland. Doesn´t really seem to give wanted effect though.
q: Looks like it´s supposed to spawn the Numidian Naravas that helped the Carthies, but I´ve never seen any mention of it.
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