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Thread: Wich files are related to the skeletons?

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  1. #1
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Wich files are related to the skeletons?

    VERY CAREFULLY, check your filenames and paths in your DMB files and ensure that the models_unit files match exactly (minus the .dds part). Next, as suggested, check your EDU file to ensure that ownership matches the DMB (for example, Cohors Imperatoria has both seleucid and slave entries for the DMB and EDU files). The only way it could be a "game" problem is if your executable is corrupt. The UI files are linked to the dictionary (I believe; either way it would be the unit name with the underscores; the other unit name links to the EDB file) line in the EDU file so ensure that your UI files have the correct filename with "info" on the end for unit info folder and the "#" at the beginning in the units folder. Most errors are caused by improper text editing or incorrect files. The invisible officer sword bug, for example is a conflict between the animation used by javelin/pilum hurling units and the fact that the officer unit entries in the DMB file do not have the pilum/javelin skeleton (nor are they meant to) so when the unit hurls the missiles, the officer sword disappears. Keeping working and you will figure out the problem.


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  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Wich files are related to the skeletons?

    arg! I had posted a reply saying that the texture thing was corrected but I didn't notice the server fell by the time I sent the reply

    I'm using the dictionary entry...(copy&paste) , which is also the same in DMB
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  3. #3

    Default Re: Wich files are related to the skeletons?

    could you post the bit of code youre having problems with?
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  4. #4
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Wich files are related to the skeletons?

    here

    Code:
    ;Italic Principes
    
    type				italic_principes
    skeleton			fs_pilum, fs_gladius
    indiv_range			40
    texture				seleucid, eb/data/models_unit/textures/roman/roma_rome_principe.tga
    model_flexi_m					eb/data/models_unit/roma_principe_high.cas, 15
    model_flexi_m					eb/data/models_unit/roma_principe_med.cas, 30
    model_flexi_m					eb/data/models_unit/roma_principe_low.cas, 40
    model_flexi					eb/data/models_unit/roma_principe_lowest.cas, max
    model_sprite		seleucid, 60.0, eb/data/sprites/roman/romans_julii_roman_principes_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    notice how the texture line says eb/data/models_unit/textures/roman/roma_rome_principe.tga

    however it wont find it if it's not in eb/data/models_unit/textures

    now I'm having problems with the UI card, I'm using the dictionary entry #italic_principes, the unit_info image isn't working either (italic_principes_INFO)
    Last edited by ||Lz3||; 07-10-2008 at 23:55.
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  5. #5
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Wich files are related to the skeletons?

    Could you please post your edu entry?


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  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Wich files are related to the skeletons?

    Code:
    ;247
    type             italic principes
    dictionary       italic_principes      ;Italic Principes
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          italic_principes, 40, 0, 1.18
    officer          ebofficer_roman_early_centurion
    officer          ebofficer_roman_early_standard
    attributes       sea_faring, hide_forest, can_sap, mercenary_unit, hardy, legionary_name
    formation        1, 2, 2, 3, 4, square
    stat_health      1, 1
    stat_pri         4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr    prec, thrown, ap
    stat_sec         11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
    stat_sec_attr    no
    stat_pri_armour  12, 8, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -2, -3
    stat_mental      13, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1185, 296, 50, 80, 1185
    ownership        seleucid, slave
    the UI images are called #italic_principes and italic_principes_INFO
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #7
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Wich files are related to the skeletons?

    The problem is your ownership line in EDU or texture/sprite lines in DMB, whichever way you want to do it. Your ownership has to match exactly. Refer to what Squid and I said. You have seleucid only for your DMB and seleucid, slave in the EDU. Both should match so ownership in EDU should be just seleucid or you need to include a texture and sprite line in your DMB for slave. Either way, it will work.


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    'Anonymous'

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