This particular code doesn't fit:
Code:
;Italic Principes
type italic_principes
skeleton fs_pilum, fs_gladius
indiv_range 40
texture seleucid, eb/data/models_unit/textures/roman/roma_rome_principe.tga
model_flexi_m eb/data/models_unit/roma_principe_high.cas, 15
model_flexi_m eb/data/models_unit/roma_principe_med.cas, 30
model_flexi_m eb/data/models_unit/roma_principe_low.cas, 40
model_flexi eb/data/models_unit/roma_principe_lowest.cas, max
model_sprite seleucid, 60.0, eb/data/sprites/roman/romans_julii_roman_principes_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
The code (name) indicates that the unit should belong to the romans_julli faction (and if the unit was EB's own to begin with this code has more issues, as the whole naming scheme is off -- compare to other sprite lines to see what I mean); whereas the faction ownership assigned (to both texture and sprite), according to the other code is seleucid. 3 guesses as to what I am thinking?
Bookmarks