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Thread: End Of Turn CTD Basic mod

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  1. #1

    Default Re: End Of Turn CTD Basic mod

    It CTD's in a loaded save game after I hit end turn usually between 1 to 3 times during the AI phase before cutting to a black screen and dieing and when I start a new campaign the opening movie plays then the loading bar completely loads then it goes to a black screen and dies.

    I did attempt it with a single archer first and it worked with no problems (not that I played for many turns since it was just a test) before I attempted to do it with all the units.

    I didn't use the replace all function I used notepad or notepad++ (I've gone over and retried things in both) and used copy and paste to change each line one at a time just to be sure.

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: End Of Turn CTD Basic mod

    I can't get your file host to work for me unfortunately

    have had one thought of a problem that would fit the symptoms
    after you've made your changes is there still a unit with the
    general_unit
    attribute available for the Julii

    if not you would get crash when they get new family member (because it doesn't have a bodyguard to give them)
    Not used mods before? Looking for something small and fun?!
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  3. #3

    Default Re: End Of Turn CTD Basic mod

    Yes, I have "julii generals guard cavalry" and "julii generals guard cavalry early". I will try to find another free file host and post the links here.

  4. #4

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: End Of Turn CTD Basic mod

    aha, got it I think.....

    I just tried out your EDU in custom battle which worked fine, but when I exited I got a show_err error saying "script error in descr_rebel_factions - roman peasant not available to Etruscans"

    what has happened is that "romans" as culture also included slaves.... when you made the old units available to only bruttii, senate and scipii you should have added , slave as well....

    its objecting because the slave 'faction' are no longer able to build the units that are assigned to the rebels. If you add ', slave' to the ownership of all the old units it should fix it
    Not used mods before? Looking for something small and fun?!
    Download the:

  6. #6

    Default Re: End Of Turn CTD Basic mod

    Thank you! That seems to have done it (tested a few turns). Just a quick question; I only added slave as ownership to the roman units they used to be able to get in the EDU, do you think I should add them to the relevant units in the EDB too or do you think that shouldn't be necessary?

    I'm off now to construct a creepy shrine to you in my closet next to my one for Joss Whedon.

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