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  1. #1
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Eleutheroi

    All factions seem to need a capital even the Eletheroi, it changes quite regularly in my campaigns.
    Last edited by johnhughthom; 07-14-2008 at 11:05.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Eleutheroi

    The reason is it's hard-coded for the rebels to have a capital. IIRC Terhazza starts out as the rebel capital, but it can change depending on city revolts and so. The A.I. likes to place it capital in the middle of it's empire, while Terhazza it right on the edge. Weird things occur when a rebelling city is designated as the eleutheroi capital: it can spawn all units regardless of faction or area-of-recruitment.
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  3. #3
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Eleutheroi

    in Arthurian total war you can get trade agreements with rebel states... or negotiate ceasefires (they come to you with terms, you cant suggest ceasefires yourself)

    maybe the EB guys should talk to the ATW guys
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  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by Celtic_Punk View Post
    in Arthurian total war you can get trade agreements with rebel states... or negotiate ceasefires (they come to you with terms, you cant suggest ceasefires yourself)

    maybe the EB guys should talk to the ATW guys
    That happens when you give the eleutheroi diplomats, I believe. However it is not suitable, to my mind, as a trade agreement or ceasefire negotiated with the slave faction will apply for all rebel provinces not with anyone in particular. In EB terms, I can hardly see how negotiating peace with Ictis would mean that you are also at peace with Mikra Scythia. It was decided that to maintain the illusion that the slave faction is in fact full of distinct mini-factions, they should not get access to their own diplomats. The only exception to this is the Casse, as they start at peace with the Eleutheroi; this was to represent the state of affairs in britain between the tribes at the beginning of the timeframe. It was considered that as the Casse were on an island the effect wouldn't be too absurd.

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  5. #5

    Default Re: Eleutheroi

    It would be nice if you could be at peace with some while at war with others, and have trade rights or ally with individual "rebel" city states. That would be more accurate, and this mod is trying to be accurate.

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by Scumbob22 View Post
    It would be nice if you could be at peace with some while at war with others, and have trade rights or ally with individual "rebel" city states. That would be more accurate, and this mod is trying to be accurate.
    Yes, but you can't. The RTW engine cannot support that. Wishing is all very well, but unfortunately it is not a constructive method of modding any game.

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  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Eleutheroi

    EB used to have rebel diplomats that you could negotiate with, back in the v0.7x days. The thing was, however, that the rebels were super rich and would just send their diplomats out bribing all of the player's armies and generals, and that was no fun.


  8. #8

    Default Re: Eleutheroi

    Quote Originally Posted by Foot View Post
    Yes, but you can't. The RTW engine cannot support that. Wishing is all very well, but unfortunately it is not a constructive method of modding any game.

    Foot
    I didn't know that was impossible, I wasn't simply "wishing". Realizing a problem or innaccuracy and then suggesting ideas to fix it is a constructive method. There may be other ways to have a more accurate relationship with the rebel settlements.
    Last edited by Scumbob22; 07-16-2008 at 05:59.

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