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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Extensive Port Upgrades

    The port upgrades are somewhat bugged.
    As it turns out, RTW ports and their trade fleets are hardcoded. The first level (clearance) will give you one trade fleet. The second level (which says it is the first level to give trade fleets) will give you two trade fleets. And the third level will give you three trade fleets. Since some of the extensive port upgrades are level four or five of ports, they actually end up giving no benefits. Though, the small trade port upgrade ends up being level three for some towns, meaning it will give benefits.

    For the most part, I just role-play extensive port upgrades. I'll just ignore the bug and build them for role-playing purposes even if I know they have no benefit.


  2. #2
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Extensive Port Upgrades

    Didn't we change things around in the internal build by giving more trade bonuses after the third fleet is added? I think that was how we got around that limitation.

  3. #3
    Whatever Member konny's Avatar
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    Default AW: Re: Extensive Port Upgrades

    Quote Originally Posted by abou View Post
    Didn't we change things around in the internal build by giving more trade bonuses after the third fleet is added? I think that was how we got around that limitation.
    I am not sure if that limit really exists. Before changing the bonus of the extensive port, I always had hughe amount of extra trade income after building these, what shouldn't be possible when adding new trade fleets to the three existing. May be, only three fleets are displayed on the detailed screen but more can be used.
    Last edited by konny; 07-14-2008 at 11:12.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  4. #4

    Default Re: AW: Re: Extensive Port Upgrades

    Quote Originally Posted by konny View Post
    I am not sure if that limit really exists. Before changing the bonus of the extensive port, I always had hughe amount of extra trade income after building these, what shouldn't be possible when adding new trade fleets to the three existing. May be, only three fleets are displayed on the detailed screen but more can be used.
    Nope. An easy way to see - look at a city which is nominally running four or six trade fleets (might have to be 1.0 or earlier, wasn't 1.1 supposed to fix this?). You'll see a nice chunk of new trade income projected for "next turn". Hit end turn, look at the city again, and you'll see that the current and projected future trade numbers are exactly the same as they were before. That fourth (or more) trade fleet is forever one turn away from actually trading...

    As an alternate test, you could use the console to instantly complete a large port upgrade (nominally four fleets upgraded to six) and see if your trade income changes. I guarantee that it won't.

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Extensive Port Upgrades

    Quote Originally Posted by abou View Post
    Didn't we change things around in the internal build by giving more trade bonuses after the third fleet is added? I think that was how we got around that limitation.
    Yes, except it's not only in the internal build. From the 1.1 release post:

    Gameplay changes
    * Reduced the trading ports where there were more than 3 export fleets. Replaced some of it with trade bonus instead.
    I don't know what 5-6 levels of bonus to trade means in actual mnai though.
    Last edited by bovi; 07-15-2008 at 15:20.

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  6. #6
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Extensive Port Upgrades

    That's why Bovi is the man. If you could list three people in EB who deserve sacrifices of 100 bulls in their honor, Bovi easily counts as one of them.

  7. #7

    Default Re: Extensive Port Upgrades

    I'm embarrassed to say I don't know what the answer was to the original question. Are the upgrades worth it in 1.1?

    Also I can't imagine having so much money that I need to find ways to spend it. I never have enough. Is it true that too much money adds to corruption? I could swear I've read here that it does not.

  8. #8
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Extensive Port Upgrades

    Quote Originally Posted by Grim Fiddler View Post
    I'm embarrassed to say I don't know what the answer was to the original question. Are the upgrades worth it in 1.1?

    Also I can't imagine having so much money that I need to find ways to spend it. I never have enough. Is it true that too much money adds to corruption? I could swear I've read here that it does not.
    It did in vanilla RTW, the traits have been totally overhauled in EB so there is no need to worry about too much money.

  9. #9

    Default Re: Extensive Port Upgrades

    Quote Originally Posted by johnhughthom View Post
    It did in vanilla RTW, the traits have been totally overhauled in EB so there is no need to worry about too much money.
    As of 0.8 the thresholds were 50K, 100K, and 150K - if your treasury was above those levels you'd start getting bad traits with increasing probability. And I know such traits still exist in 1.0, though I haven't dug in to see what the monetary thresholds are (they can't have changed much). I'd be very surprised if they took those out in 1.1...

    Or are you saying that there's no need to worry because the traits you get aren't bad enough to be worth manipulating your treasury to avoid? There's surely a case to be made there, though personally I'm a perfectionist with my FMs.

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: Extensive Port Upgrades

    I think wealth still encourages vices in EB.

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