TenkiSoratoti_ 16:20 07-23-2008
Originally Posted by
Martok:
That's what I'm thinking as well, but I dislike making assumptions.
It wouldn't make any sense to have the US as a playable faction in the main campaign. Both for gameplay reasons (i.e., they won't appear until later in the game); and also because, quite frankly, we just weren't that important back then. (To have us as a playable faction in the main campaign would be like having one of the numerous small German principalities as a playable faction.) 
Agreed on that 100% but CA must make money, if the game went onto 1900 then yes though, no argument.
I'm a little concerned that working around the politics and mechanics of the 13 Colonies as a special case will divert attention away from the 'real' Empires.
Divinus Arma 21:21 07-23-2008
Regarding the playability of America:
I remember from earlier information that revolts would allow the player to choose the original faction or the emerging faction while also allowing some type of choice in government type. IIRC, this is also how a player may change his government type without it being an every turn type of thing.
Therefore, America will be or is playable depending on the governance of the American colonies. If/when a revolt does occur, the player will get to choose between staying as the powerful British or siding with the weak and challenging new America.
I base this on earlier released information that I am too lazy to look up.
CA folks, does this sound about right to you?
By the way, this is an excellent information release with very promising new features. Diplomacy and AI both sound much improved! The relevance of trade and the strategic importance of the navy/trade connection also sounds better than expected!
Keep up the good work guys.
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