Nice stuff. A couple of the bits that caught my eye:
Excellent, I was worried about how it would be possible to stop a one-turn naval invasion across the English Channel; so hopefully just having a fleet in one of the Channel ports should be enough to intercept an invasion.And in case you're worried that wily enemy players can sneak by your squadrons on their own turn, each fleet in this game projects a rather large zone of control and will have the option to intercept passing ships and engage them in battle.
Good, should hopefully make artillery more useful and less likely to spend the whole battle trying to turn to target a unit of cavalry.You can even order artillery to fire on a fixed point on the map to discourage enemies from crossing a specific chokepoint or approaching a key objective.
Bit odd, I thought the timeframe was 1700-1820, i.e. including Waterloo?or even slightly after our period like Waterloo
Very nice.So if your army is fighting near a farm or a mine, the tactical map will reflect that with appropriate structures and backdrops.
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