Defenders have FOW "on" inside the city, until attacker breaches the gate/take the walls.
Having attacking sides spy in the city with open gate will cancel FOW.
FOW would work similar to triggering "hide in forest/long grass" status for all defending units.
I think this will improve over all realism of the game.
All of this is just an idea i had, not sure if it can be implemented or was already attempted.
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