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Thread: Great Mercantile Port--Question

  1. #1

    Default Great Mercantile Port--Question

    Hi everyone,

    I'm a long time lurker here, and a user of the awesome mod that is Europa Barbarorum, but something has perplexed me enough to sign up:

    Playing as Roma, although this may be the case with other factions as well, in the trade summary for cities with Great Mercantile Ports part of the trade is faded--as if it will become solid after a building, say, the Great Mercantile Port, is created; it never does. Are the Great Mercantile Ports useless? Is it only a problem with the trade scroll? Or perhaps I need to do something else before I can get that extra trade?

    Just to clarify, I have been playing with 1.0
    Last edited by Europa Romanorum; 08-06-2008 at 01:43.

  2. #2

    Default Re: Great Mercantile Port--Question

    Yes, in 1.0 and earlier any port raising trade fleets from "4" to "6" is useless, since the game only allows three trade fleets. I'm pretty sure the large ports were fixed in 1.1, but since I too am still working on a 1.0 campaign I can't say for certain.

  3. #3

    Default Re: Great Mercantile Port--Question

    Thanks.

    Can anyone confirm this about 1.1?

  4. #4

    Default Re: Great Mercantile Port--Question


  5. #5

    Default Re: Great Mercantile Port--Question

    Or just read the changelog in the announcements...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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