Where do you disable autosaves? I can't see it in the preferences.txt. Is it on one of the menus?
I never actually use autosaves anyway, I save before clicking next turn every turn, so it's redundant for me.
Where do you disable autosaves? I can't see it in the preferences.txt. Is it on one of the menus?
I never actually use autosaves anyway, I save before clicking next turn every turn, so it's redundant for me.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
It's in preferences.txt, just change AUTO_SAVE to FALSE.
I must be going blind...
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Dol Guldur of FATW has said that the only cause of crashes they could find in that mod was the autosave (although I've got the RTW army-within-an-army problem in FATW too).
Since there unfortunately seems to still be more causes of crashes in EB, I would not recommend disabling the autosave. As you remember to save each turn anyway, it should be perfectly safe though.
Last edited by bovi; 07-16-2008 at 11:42.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I remember that manually saving every turn was in the one of the guides from 0.8x, and I've never stopped doing it since reading that.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Since version 1.1 the number of crashes has increased tremendously for me. Especially after installing the temporary scriptfixes, it is impossible to smoothly play a campaign past 200 B.C. - the crash potential seems to increase progressively as the game goes on.
After abandoning my latest campaign i reinstalled EB, applying only the permanent fixes, deleting the client ruler part of EBBS.TXT, adding some battle formation mods and the city mod 4.0 i did not encounter a single crash; the campaign is at 222 B.C., alive and kickin'! And believe me, i am causing rebellions in AI controlled cities a lot.
I have autosave enabled, create a permanent new save every year, between battles on AI turn plus quicksaving (habit!) every now and then when its my turn.
@dominique: The Romans did not reload the campaign at Cannae, i am convinced Hannibal reloaded a couple of times!!!
Last edited by schlappi; 07-16-2008 at 13:33.
ahhh another wild swing...
Were we suppose to uninstall EB1.0 before installing 1.1?
@Schlappi: No roman fan here (my god were they sore losers!) but now that you say it, it seems to me that Hannibal was a cheat. Probably a thin nerd with a lisp, never had a woman, would have been a forum bully.
History is the witness that testifies to the passing of time; it illumines reality, vitalizes memory, provides guidance in daily life and brings us tidings of antiquity.
Cicero, Pro Publio Sestio
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
So indeed, YES, you were supposed to uninstall EB 1.0 first.
Yes, we've had reports of this, presuming you're talking about the optional, unverified fixes. LordBula is working on an alternative way to create the client rulers, where we won't have to use the script at all. It will require some manual attention from the player though. We're currently having problems discerning recruited generals from adopted ones.Especially after installing the temporary scriptfixes, it is impossible to smoothly play a campaign past 200 B.C.
Last edited by bovi; 07-17-2008 at 05:37.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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