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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Doubts doubts doubts!

    You cannot build factional MICs outside your homelands until the Polybian era, and not outside Italy until the Marian one. So, recruitment wise, there is no benefit to building type II governments until the reforms. Setting up puppet-rulers outside of your homelands is certainly not ahistorical.

    I am not sure why one would make a distinction between cities captured from the Eleutheroi or factions. Remember that the Eleutheroi are simply factions that didn't make it into the game. Type III and IV both represent puppet rulers, they just differ in the amount of control your faction has over the government.
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  2. #2
    Whatever Member konny's Avatar
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    Default AW: Re: Doubts doubts doubts!

    Quote Originally Posted by Ludens View Post
    So, recruitment wise, there is no benefit to building type II governments until the reforms.
    In the mentioned regions it doesn't do any harm either. Some advanced buildings, like Aquaeducts, require a Level 2 government as a miminum, so it's always a good idea of building these where ever possible.

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    Roleplay wise, Level 4 governments represent independant states that are not part of your Empire but kept as the (very) junior partners in an alliance. You should treat these as much distinctive from your other provinces as possible. For example:

    - It can only be ruled by a spawned client ruler, a recruited general or (if you don't use the client ruler script and traits) by a family member that has been apointed king there (evidently not possible with the Romans) and passes the government to his son, while he cannot become faction leader or heir nor governer of any imperial province or commander of any imperial armies.

    - The garrison can only be composed of troops that have been recruited in this province; and units that have been recruited there cannot be part of the permanent garrison of any imperial province.

    - The army of this ally cannot be larger than what could be kept up by the income of this town. This army can be used with the factional army on campaign and the client ruler may accompany his forces as sub-commander of the main army. After the campaign these allied troops should return to their parent town.

    - If he feels fit to do so, the client king might attack neighbouring Eleutheroi towns on his own (i.e. only using his forces). In case of a success, the conquered town recieves a level 4 government and is to be considered a part of the allied king's empire (= creating a subfaction)

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3
    Member Member Dutchhoplite's Avatar
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    Default Re: Doubts doubts doubts!

    Konny, thanks for the tips
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    Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon

  4. #4

    Default Re: Doubts doubts doubts!

    hey konny,

    I heard you like to make rome a type IV at first so that you can make a level 5 MIC, so that you mayrecruitable generals throughout the game. is this true and why?

    thanks man

  5. #5
    Whatever Member konny's Avatar
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    Default AW: Doubts doubts doubts!

    Making Roma an "Allied Town" to the Romans?!? Me!?! No way!

    I think you confused it with the point that I made Roman Generals (= Equites Consulares) recruitable there, but that is from the existing factional MIC under a proper homeland government.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

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