Obviously something is wrong with your game. Also, I believe this to be the wrong forum to post this in, as this is for EB2, which have yet to been released.
Obviously something is wrong with your game. Also, I believe this to be the wrong forum to post this in, as this is for EB2, which have yet to been released.
The Appomination
I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.
Yes I know that the forum was wrong, the fact is that I used the Forum Jump Menu but when I selected "Europa Barbarorum II" I didn't notice that II for the rush...
However I don't know what could be wrong with my game, and the only modifies I did are the music selection, the loading screen selection and some adjustment in a few unit descriptions: nothing that changes scripts or game settings.
You're an island of tranquillity in a sea of chaos.
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O! Plus! Perge! Aio! Hui! Hem!
That "Victory" marker is something we use to track the progression of the game. Just ignore it and leave it alone. But the ability to build level I and II governments seem like a bug.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I have the same problem in my Romani campaign. Screenshot for those interested:
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It's not a bug. Tuat is one of the two towns used for placing script markers; the other is Terhazza. The script markers regulate important script-related features. Just leave them be.
Looking for a good read? Visit the Library!
No, but the governments have to be bugs. I encountered the same thing in my Romani 1.1 campaign. I opted for type III goverment, though. ;)
You're absolutely right. Blame it on my lack of sleep.
Looking for a good read? Visit the Library!
FWIW, I also opted for type III. I saw the "Alliances" marker and took the hint.![]()
Found another issue in Tuat -- appears that I can keep building better "local barracks" beyond the size my city should support:
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Actually, that may not be a bug -- the building tree does not appear to require city size growth.
Correct me if I'm wrong...thanks.
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