Results 1 to 9 of 9

Thread: Replacing mercenarys with 'normal' units?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Replacing mercenarys with 'normal' units?

    Hey there, a thought recently crossed my mind (It didn't take it long [it didn't have far to go]): why do we have 2 seperate units for, among others, Peltastae, Toxotoi Kretikoi, and others (1 as a mercenary, one, well, not)
    Would it be simple to simply erase the mercenary version and replace it with the standard version? because no new units are being created or anything, I'm guessing it would just be editing various text files.
    I cannot see why, historically, a Mercenary Cretan Archer couldn't be retrained in Crete back to it's full potential.
    This would make mercenaries a much more useful option, especially if you're playing as someione like epieros, who historically fielded very large mercenary armies. Plus, retraining would be able to be utilized.

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Replacing mercenarys with 'normal' units?

    Only mercenary units can be recruited as mercenaries.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Replacing mercenarys with 'normal' units?

    but for instance, Noricum Spearmen and Tekastos can be recruited as Noricum Spearmen and Tekastos, whereas Peltastai are suddenly 'Mercenary Peltasts'. there is no difference in stats, so why is it like this in some cases, and not in others?

  4. #4

    Default Re: Replacing mercenarys with 'normal' units?

    *I'm not a team member, so I may not be 100% correct,* but I think it has something to do with getting around the unit limit for RTW. Yeah, some mercs are retrainable, barracks-recruitable, and don't have the merc designation (ex. Samnites, Persian Heavy Archers, Kamboja Lt. Cav.), even though they have been hired as mercs. Some merc units have the merc designation (misthophoroi-Greek, mizdaghan-Persian , cur----{Gallic}), but they are recruitable for some factions from a barracks. (ex. Misthophoroi Thraikioi Prodromoi, Misthophoroi Thraikioi Peltastai)








    *Standard Disclaimer*
    Last edited by MerlinusCDXX; 07-18-2008 at 23:12.

  5. #5

    Default Re: Replacing mercenarys with 'normal' units?

    Quote Originally Posted by MerlinusCDXX View Post
    *I'm not a team member, so I may not be 100% correct,* but I think it has something to do with getting around the unit limit for RTW. Yeah, some mercs are retrainable, barracks-recruitable, and don't have the merc designation (ex. Samnites, Persian Heavy Archers, Kamboja Lt. Cav.), even though they have been hired as mercs. Some merc units have the merc designation (misthophoroi-Greek, mizdaghan-Persian , cur----{Gallic}), but they are recruitable for some factions from a barracks. (ex. Misthophoroi Thraikioi Prodromoi, Misthophoroi Thraikioi Peltastai)








    *Standard Disclaimer*
    I'm not quite surw I understand you. Surely any new units would only ADD to the total number of units. also, you cannot recruit misthoporoi Thaikioi peltastae, only Thrakioi peltastae.

  6. #6

    Default Re: Replacing mercenarys with 'normal' units?

    umm, as Arkhe Seleukeia and as Ptolemaioi, when I build a level 4 regional barracks in Nikaia, I can recruit Misthophoroi Thraikioi Prodromoi and Misthophoroi Thraikioi Peltastai, and the units have the "merc" designation in the recruit window (they are named the full name that I typed out). I don't know exactly why they did it like that, though it could be that there are hardcoded separate slots for "factional" units and "merc" units (I think I did read this in an old post here).

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO