It would depend on which game/expansion you would be playing in.
It would depend on which game/expansion you would be playing in.
BLARGH!
no problem with bad english I'm just as bad
anyway seen as well no official members have been on it a mistake or something that comes up alot sorry about if it any of theirs
quote: "It only affects the way, the AI uses the unit in a battle and I guess also when it is recruiting an army"
don't seem to make sense to affect there AI recruit number as there heavy units and they would use less heavy than light, sacred bands are myth units after 5th when Syracuse kill the whole unit of them so you would want them less
the way the AI use them in battle seem reasonable
could it be there's a limited number of unit slots for heavy and light so they got the light classing?
Each AI does, or should anyways, do things different then the other factions, since each AI has a "personality". The Averni for example are a trader smith, the Romans are a balanced caesar, and the Carthagians are a sailor caesar. While I have no idea what each one is other then vauge ideas, I do know those controls what types of troops they prefer to make, if they would rather build walls and barracks over trade and culture buildings, how aggressive they are, and so on.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
One thing though, I wish that the Epirote Elite Phalanx would be made into a Heavy Unit, as frankly for an elite unit, I don't expect whole armies of them. changing this to heavy SHOULD work (it has for me so far (at least, as far aas I can tell))
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
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