I have an idea. Why don't you guys convert religion in MT2W into culture in EBII?In this way, only regional units can recruited if the native culture is low,and conversely the native units can be recruited if the native culture is 90% or greater. Cultures can change through holding a settlement for a period of time, like in MT2W: Britannia. So instead of governments one would have to wait for several years, or decades if the settlement is very distant from the faction homeland, in order to recruit local units.
I feel this adds to realism, as I really think that if a faction takes over a settlement after a long enough given time, then surely they must be able to recruit some local units, after their peoples have settled into those lands. Just like after Megas Alexandros conquered Asia, units of Greek ethnicity can be recruited from those areas.
As Sweboz I have captured Rome for over a century and a half. Realistically, the Germanic peoples would be migrate to the massacred cities of Italy from my now overpopulated cities back in Germania and Scandanavia. It's ridiculous historically that I can't recruit any Germanic units even now, as if there are NO Germanic people in Rome despite a century in Germanic rule. I mean, come on!
In the meanwhile, I can recruit Alan Nobles in Pella in my Sauromatae campaign, Apparently the Sarmatians can migrate to whatever cities they want (and in a bloody short time too), but the Sweboz can't.
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