Results 1 to 11 of 11

Thread: Optimized script = corrupt save games?

  1. #1
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Optimized script = corrupt save games?

    I've posted here about my KH save game earlier.
    It CTD'ed immediately after loading and my campaign was lost.

    I now have exactly the same problem with my 3 most recent Romani save games (234-236 BC).
    I luckily have one 6 years prior that still works, so my campaign is not completely lost.
    Although I might be taking a break from the Romani before replaying those years.

    I never had those problems of save games going corrupt with 1.0 or with 1.1 before the optimized client ruler script.
    What are your opinions about this?
    Could this be the culprit or not?
    Should I reinstall EB and not install the optimized script this time?

    Thanks in advance.
    __________________

    --> - Never near Argos - <--

  2. #2
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Optimized script = corrupt save games?

    Some reports say that the optimized script is less stable and leads to army-within-an-army and cloned generals crashes. I suggest you try with the script in the permanent fix and see if it makes it better for you.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  3. #3

    Default Re: Optimized script = corrupt save games?

    Could this be the culprit or not?
    Most likely not a fault of script. Script is not doing anything unusual.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,418

    Default Re: Optimized script = corrupt save games?

    Quote Originally Posted by LorDBulA View Post
    Most likely not a fault of script. Script is not doing anything unusual.
    Why then do cloned general, army-within-army and corrupted saves seem so much more common with the optimised script, then?

    I never got any of the above in 1.0, nor in un-optimised 1.1. Yet the moment I started using the optimised script, the bugs just kept coming.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Optimized script = corrupt save games?

    This is just your personal subjective impression not backed up by any objective evidence.
    Have you ever pined down circumstances when this happen?
    For example I create client ruler save exit load and boom save is corrupted.

    Many problems are associated with AI characters and script does nothing for AI. You can check the script if you don't believe me.

    I had problems playing EB without using Client Rulers and none using a lot of client rulers.
    I also made few wicked tests like creating lots of client rulers in the same city one after another, fighting with them in battle, adopting to family tree, killing on mass in the same battle making them faction leaders and killing them in battle all to no ill effects.

    Since all reported problems are unrepeatable and client ruler script is very straight forward it makes me to believe that there are many factors at work here and pining it all at one simple script is not very plausible.

    Edited:
    As you can see I am using a lot of not definitive terms. While there are no hard proofs that Client Ruler script is creating all sort of troubles I also cant create test that will definitively prove that it doesn't create any problem.
    Last edited by LorDBulA; 07-21-2008 at 10:12.

  6. #6
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: Optimized script = corrupt save games?

    I must say my problems with corrupted save games have nothing to do with client rulers, so I was just asking away to hear your opinions about this.
    It is indeed just my personal subjective impression that this problem of save games going suddenly corrupt, which I never had before, started to turn up after the optimized script.

    I think I'm going to stay with the script however, because else the game is very, very slow on my pc.
    I shall start keeping save games every year for the last ten years of my campaign, instead of every 5 years like I do now. I hope this will save any future campaigns in which this problem turns up.
    __________________

    --> - Never near Argos - <--

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,418

    Default Re: Optimized script = corrupt save games?

    There's an alternative to the optimised script which is faster; manually cut the client section out of the permanent-fixed-but-not-optimised script. Or alternatively download this one I've already done.

    If you really need client rulers, you can give recruited generals the Client Ruler trait through the console.
    Last edited by QuintusSertorius; 07-21-2008 at 11:53.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Optimized script = corrupt save games?

    there's still the issue of Generals getting the family member trait LB

    I'm still using the optimizedscript and I'min 222 with no problems so far...
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  9. #9

    Default Re: Optimized script = corrupt save games?

    there's still the issue of Generals getting the family member trait LB
    Yes this is a problem.
    Anyway new implementation of Client Rulers will not use script at all, so hopefully it will eliminate all problems including generals getting family member trait issue..

  10. #10
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Optimized script = corrupt save games?

    Quote Originally Posted by LorDBulA View Post
    Yes this is a problem.
    Anyway new implementation of Client Rulers will not use script at all, so hopefully it will eliminate all problems including generals getting family member trait issue..
    the new implementation for EB 1?

    or... you mean for EB II
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  11. #11
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Optimized script = corrupt save games?

    The new implementation for EB1.2.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO