Results 1 to 3 of 3

Thread: Sieging non existant settlement error

  1. #1
    Bassist, God and Modder Member Thor the Bassist's Avatar
    Join Date
    Jan 2008
    Location
    Yorkshire, England
    Posts
    213

    Default Sieging non existant settlement error

    Here's another error the BI engine has thrown at me.

    Code:
    Script Error in bi\metw/data/world/maps/battle/custom/Bree/desc_battle.txt, at line 60, column 1.
    
    Trying to flag a general as sieging an non-existant settlement
    I've been testing my new settlement (the village of Bree) that I've made and put it into a historical battle. I've then created two armies as per usual and then saved with no sanity report. When I try to play the battle I get a KTM and when I quit Rome I get that error.

    I then go to the battle script and cant find anything wrong with the entry.

    Code:
    ; Custom battle script generated by Romans Battle Editor
    
    battle		Bree
    playable
    	goths
    	ostrogoths
    end
    nonplayable
    end
    
    
    start_date	2500 summer
    end_date	2500 summer
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    
    faction	goths
    character	Lugdush, general, age 30, , x 124, y 107 
    
    army
    unit		gundabad general				soldiers 8 exp 1 armour 0 weapon_lvl 1
    unit		gundabad goblin spears				soldiers 23 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin spears				soldiers 23 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin swords				soldiers 23 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin swords				soldiers 23 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblins				soldiers 23 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblins				soldiers 23 exp 0 armour 0 weapon_lvl 0
    sieging
    siege_equipment 	ram 1
    
    faction	ostrogoths
    settlement
    {
    	level village
    	tile 124 107
    
    	year_founded 0
    	fortification 0 eastern, walls 0 towers 0 gates 0 gate_defences 0
    	population 483
    	battle_pos 0.000 241.105 0.000	rotation_0	0
    	plan_set metw_bree_set
    	faction_creator empire_east
    }
    character	Adalgrim, general, age 24, , x 124, y 107 
    
    army
    unit		bree gatekeepers				soldiers 35 exp 2 armour 0 weapon_lvl 0
    unit		bree gatekeepers				soldiers 35 exp 2 armour 0 weapon_lvl 0
    unit		bree militia				soldiers 65 exp 0 armour 0 weapon_lvl 0
    unit		bree militia				soldiers 65 exp 0 armour 0 weapon_lvl 0
    unit		bree peasants				soldiers 104 exp 0 armour 0 weapon_lvl 0
    unit		bree peasants				soldiers 104 exp 0 armour 0 weapon_lvl 0
    unit		eldar dunedain ranger				soldiers 23 exp 9 armour 3 weapon_lvl 3
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of battle section <<<<
    
    battle	46, 91
    variable_weather_and_time ( day_time 01.00, year_day 0, duration	24.00, weather_seed	0 )
    
    home_faction	ostrogoths
    alliance	can_deploy	can_view	ostrogoths, defending
    alliance	can_deploy	can_view	can_delay	goths, attacking
    
    army	goths, 0, supporting_armies 0
    
    deployment_area_point	-477.058, 116.264
    deployment_area_point	-410.224, 161.501
    deployment_area_point	-351.847, -108.433
    deployment_area_point	-468.102, 14.451
    deployment_area_point	-475.974, 63.618
    
    unit			0, -434.731, 127.660, 96, formation_type square, formation_width 28.863
    unit			1, -424.873, 102.330, 94, formation_type square, formation_width 29.750, attach_engine ram
    unit			2, -449.025, 105.295, 100, formation_type square, formation_width 15.701
    unit			3, -428.442, 86.632, 96, formation_type square, formation_width 15.743
    unit			4, -445.050, 85.428, 93, formation_type square, formation_width 13.025
    unit			5, -427.160, 64.566, 70, formation_type square, formation_width 15.330
    unit			6, -447.264, 67.695, 90, formation_type square, formation_width 15.790
    
    
    army	ostrogoths, 0, no_withdraw, supporting_armies 0
    
    deployment_area_point	-32.513, -224.609
    deployment_area_point	-96.242, -160.641
    deployment_area_point	-96.792, 97.172
    deployment_area_point	-32.219, 160.520
    deployment_area_point	225.886, -128.574
    deployment_area_point	224.523, -229.795
    
    unit			0, -75.412, -7.542, -89, formation_type square, formation_width 29.731
    unit			1, 130.231, -208.730, 175, formation_type square, formation_width 14.465
    unit			2, 129.191, -200.088, 174, formation_type square, formation_width 19.495
    unit			3, -74.547, 18.844, -98, formation_type square, formation_width 23.556
    unit			4, -77.978, -29.559, -91, formation_type square, formation_width 19.191
    unit			5, 109.245, -208.431, 173, formation_type square, formation_width 16.786
    unit			6, 41.074, -125.621, -28, formation_type square, formation_width 18.569
    
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of objectives scripting section <<<<
    
    objectives
    
    alliance 0
    condition destroy_or_rout_enemy
    
    alliance 1
    condition capture_major_settlement
    I also have another settlement problem.

    Code:
    Script Error in bi\metw/data/world/maps/battle/custom/Rivendell_Attack/descr_battle.txt, at line 32, column 1.
    
    Trying to create a settlement with no name.  This isn't allowed!
    And the script for that battle:

    Code:
    ; Custom battle script generated by Romans Battle Editor
    
    battle		Rivendell_Attack
    playable
    	alemanni
    	goths
    end
    nonplayable
    end
    
    
    start_date	2999 summer
    end_date	2999 summer
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    
    faction	alemanni
    settlement
    {
    	level village
    	tile 46 91
    
    	year_founded 0
    	fortification 4 nomad, walls 0 towers 2 gates 2 gate_defences 1
    	population 1500
    	battle_pos -6.041 194.935 135.198	rotation_0	0
    	plan_set metw_rivendell_set
    	faction_creator alemanni
    }
    character	Edrahil of_Rivendell, general, age 20, , x 46, y 91 
    
    army
    unit		eldar noldor lords				soldiers 10 exp 9 armour 3 weapon_lvl 3
    unit		eldar noldor swords				soldiers 30 exp 4 armour 2 weapon_lvl 1
    unit		eldar sindar archers				soldiers 20 exp 2 armour 0 weapon_lvl 3
    unit		eldar sindar archers				soldiers 20 exp 2 armour 0 weapon_lvl 3
    unit		eldar sindar archers				soldiers 20 exp 2 armour 0 weapon_lvl 3
    unit		eldar sindar archers				soldiers 20 exp 2 armour 0 weapon_lvl 3
    unit		eldar sindar spears				soldiers 20 exp 0 armour 0 weapon_lvl 0
    unit		eldar sindar spears				soldiers 20 exp 0 armour 0 weapon_lvl 0
    unit		eldar sindar axes				soldiers 20 exp 0 armour 0 weapon_lvl 0
    unit		eldar sindar axes				soldiers 20 exp 0 armour 0 weapon_lvl 0
    
    faction	goths
    character	Nazog, general, age 20, , x 46, y 91 
    
    army
    unit		gundabad general				soldiers 10 exp 3 armour 1 weapon_lvl 1
    unit		gundabad warg riders				soldiers 15 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin spears				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin spears				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin spears				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin spears				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin swords				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin swords				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin swords				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblin swords				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblins				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblins				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblins				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad goblins				soldiers 99 exp 0 armour 0 weapon_lvl 0
    unit		gundabad cave troll				soldiers 5 exp 0 armour 0 weapon_lvl 0
    unit		gundabad cave troll				soldiers 5 exp 0 armour 0 weapon_lvl 0
    unit		gundabad orc swords				soldiers 50 exp 2 armour 1 weapon_lvl 1
    unit		gundabad orc swords				soldiers 50 exp 2 armour 1 weapon_lvl 1
    sieging	
    
    siege_equipment 	ram 2
    siege_equipment 	tower 2
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of battle section <<<<
    
    battle	46, 91
    variable_weather_and_time ( day_time 18.00, year_day 0, duration	24.00, weather_seed	0 )
    
    home_faction	alemanni
    alliance	can_deploy	alemanni, defending
    alliance	can_deploy	can_view	can_delay	goths, attacking
    
    army	alemanni, 0, no_withdraw, supporting_armies 0
    
    deployment_area_point	-566.575, 427.077
    deployment_area_point	-532.573, 473.794
    deployment_area_point	-482.454, 515.540
    deployment_area_point	-370.644, 624.785
    deployment_area_point	221.512, 630.026
    deployment_area_point	422.303, 446.420
    deployment_area_point	423.344, 279.233
    deployment_area_point	423.690, 102.576
    deployment_area_point	422.745, -158.049
    deployment_area_point	288.213, -295.991
    deployment_area_point	-31.318, -295.160
    deployment_area_point	-95.424, -359.455
    deployment_area_point	-366.118, -358.975
    deployment_area_point	-567.573, -158.085
    deployment_area_point	-567.171, 55.584
    
    unit			0, -384.117, 132.759, -90, formation_type square, formation_width 14.348
    unit			1, -383.753, 146.445, -87, formation_type square, formation_width 15.064
    unit			2, -486.530, 52.098, -93, formation_type square, formation_width 34.247
    unit			3, -485.749, 175.313, -77, formation_type square, formation_width 13.792
    unit			4, -487.662, 199.885, -92, formation_type square, formation_width 13.513
    unit			5, -551.009, -9.403, -90, formation_type square, formation_width 17.543
    unit			6, -446.379, 112.547, -94, formation_type square, formation_width 23.863
    unit			7, -444.050, 144.855, -96, formation_type square, formation_width 44.478
    unit			8, -427.778, 112.375, -90, formation_type square, formation_width 26.178
    unit			9, -430.459, 144.833, -92, formation_type square, formation_width 37.861
    
    
    army	goths, 0, no_withdraw, supporting_armies 0
    
    deployment_area_point	-682.862, 522.549
    deployment_area_point	-684.353, -101.263
    deployment_area_point	-844.078, -99.292
    deployment_area_point	-844.960, 512.631
    
    unit			0, -828.012, 184.504, 89, formation_type square, formation_width 44.340
    unit			1, -826.637, 141.439, 89, formation_type square, formation_width 47.213
    unit			2, -772.915, 341.601, 91, formation_type square, formation_width 25.331
    unit			3, -790.967, -22.805, 92, formation_type square, formation_width 25.749
    unit			4, -791.406, 167.239, 89, formation_type square, formation_width 25.849
    unit			5, -791.538, 142.466, 89, formation_type square, formation_width 26.100
    unit			6, -773.300, 314.870, 94, formation_type square, formation_width 25.400, attach_engine tower
    unit			7, -789.993, 1.931, 92, formation_type square, formation_width 25.231, attach_engine tower
    unit			8, -791.240, 191.893, 93, formation_type square, formation_width 25.827
    unit			9, -790.777, 117.332, 88, formation_type square, formation_width 25.517
    unit			10, -695.875, 324.110, 87, formation_type square, formation_width 53.886
    unit			11, -694.293, 265.533, 90, formation_type square, formation_width 53.458
    unit			12, -695.100, 102.107, 94, formation_type square, formation_width 53.149
    unit			13, -700.678, 44.177, 89, formation_type square, formation_width 53.798
    unit			14, -760.692, 55.294, 82, formation_type square, formation_width 28.004
    unit			15, -735.294, 237.360, 89, formation_type square, formation_width 103.852
    unit			16, -738.561, 161.726, 88, formation_type square, formation_width 19.645, attach_engine ram
    unit			17, -737.435, 142.517, 88, formation_type square, formation_width 19.470, attach_engine ram
    
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of objectives scripting section <<<<
    
    objectives
    
    alliance 0
    condition destroy_or_rout_enemy
    
    alliance 1
    condition capture_major_settlement
    I know for a fact that the Rivendell one worked on a previous version of the game and the top one should work but I dont have a clue why it doesn't work.


    Building for the Future of METW

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Sieging non existant settlement error

    I had the first problem on an old FATW HB, I cannot remember how I overcame it although those sieging lines I believe I had to remove.

    You can view the working files in the bi\ci\data\world\maps\battle\custom\THE_FLIGHT_TO_ERINDOL folder of Fourth Age...

    descr_battle.txt

    Code:
    ; Custom battle script generated by Romans Battle Editor
    
    battle		THE_FLIGHT_TO_ERINDOL
    playable
    	empire_east
    end
    nonplayable
    	celts
    end
    
    
    start_date	228 summer
    end_date	228 summer
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    
    faction	empire_east
    settlement
    {
    	level town
    	tile 36 91
    
    	year_founded 20
    	fortification 1 roman, walls 0 towers 0 gates 0 gate_defences 0
    	population 1000
    	settlement_tax 0
    	battle_pos -672.000 421.624 -672.000	rotation_0	2
    	plan_set default_set
    	faction_creator empire_east
    	building
        {
            type hinterland_hidden hidden
        }
    	building
        {
            type hinterland_temple_of_battle temple_of_battle_shrine
        }
    	building
    	{
    		type hinterland_mithras temple_of_mithras_large_temple
    	}
    	building
    	{
    		type core_building governors_house
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    }
    
    
    character	Ondoher, named character, command 2, influence 5, management 0, subterfuge 0, age 23, , x 36, y 91 
    
    army
    unit		rk bodyguard				soldiers 18 exp 7 armour 2 weapon_lvl 1
    unit		rk gondormilitia				soldiers 70 exp 3 armour 2 weapon_lvl 1
    unit		rk gondormilitia				soldiers 70 exp 3 armour 2 weapon_lvl 1
    unit		rk kinglongbow					soldiers 50 exp 4 armour 1 weapon_lvl 2
    unit		rk kinglongbow					soldiers 50 exp 4 armour 1 weapon_lvl 2
    unit		rk kingspear				soldiers 50 exp 5 armour 2 weapon_lvl 1
    unit		rk gondormilitia				soldiers 70 exp 3 armour 2 weapon_lvl 1
    unit		rk gondorsword				soldiers 60 exp 4 armour 2 weapon_lvl 1
    unit		rk gondorsword				soldiers 60 exp 4 armour 2 weapon_lvl 1
    unit		rk kinghorse				soldiers 30 exp 5 armour 2 weapon_lvl 1
    unit		rk kingspear				soldiers 50 exp 4 armour 2 weapon_lvl 1
    unit		rk maa				soldiers 40 exp 5 armour 3 weapon_lvl 1
    
    faction	celts
    character	Throca, named character, command 2, influence 0, management 0, subterfuge 0, age 20, , x 36, y 91  
    
    army
    unit		dunland horsemen				soldiers 50 exp 3 armour 0 weapon_lvl 0
    unit		dunland warhound				soldiers 24 exp 1 armour 0 weapon_lvl 0
    unit		dunland axemen				soldiers 80 exp 3 armour 1 weapon_lvl 0
    unit		dunland spearman				soldiers 70 exp 3 armour 1 weapon_lvl 0
    unit		dunland hillmen warrior				soldiers 35 exp 4 armour 0 weapon_lvl 0
    unit		dunland warhound				soldiers 24 exp 1 armour 0 weapon_lvl 0
    unit		dunland bowmen				soldiers 50 exp 2 armour 0 weapon_lvl 0
    unit		dunland bowmen				soldiers 50 exp 2 armour 0 weapon_lvl 0
    unit		dunland rider		soldiers 40 exp 3 armour 1 weapon_lvl 0
    unit		dunland wolfhunter				soldiers 40 exp 3 armour 0 weapon_lvl 0
    unit		dunland guardsmen				soldiers 35 exp 3 armour 0 weapon_lvl 0
    unit		dunland axemen				soldiers 80 exp 3 armour 0 weapon_lvl 0
    unit		dunland axemen				soldiers 70 exp 3 armour 0 weapon_lvl 0
    unit		dunland pikemen				soldiers 50 exp 3 armour 0 weapon_lvl 0
    unit		dunland hillmen warrior				soldiers 35 exp 4 armour 0 weapon_lvl 0
    
    
    character	Baga, general, command 0, influence 0, management 0, subterfuge 0, age 20, , x 36, y 91 
    
    army
    unit		dunland bodyguard rgu				soldiers 25 exp 5 armour 0 weapon_lvl 0
    unit		dunland rider				soldiers 35 exp 3 armour 0 weapon_lvl 0
    unit		dunland guardsmen				soldiers 35 exp 3 armour 0 weapon_lvl 0
    unit		dunland warhound				soldiers 30 exp 1 armour 0 weapon_lvl 0
    unit		dunland huntsmen				soldiers 50 exp 3 armour 0 weapon_lvl 0
    unit		dunland axemen				soldiers 60 exp 3 armour 0 weapon_lvl 0
    unit		dunland axemen				soldiers 60 exp 4 armour 0 weapon_lvl 0
    unit		dunland bowmen				soldiers 50 exp 6 armour 0 weapon_lvl 0
    unit		dunland bowmen				soldiers 50 exp 3 armour 0 weapon_lvl 0
    unit		dunland wolfhunter				soldiers 45 exp 3 armour 0 weapon_lvl 0
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of battle section <<<<
    
    battle	36, 91		ambient_settlement
    ;variable_weather_and_time ( day_time 16.80, year_day 2, duration	8.00, weather_seed	47531 )
    constant_weather_and_time ( day_time 16.80, year_day 2, duration	8.00,temperate_summer, rain_storm )
    
    playable_area_dimensions 1700 1700
    
    home_faction	celts
    alliance	empire_east, defending
    alliance	celts, attacking
    
    army	empire_east, 0, no_withdraw, supporting_armies 0
    
    deployment_area_point	300.862, 309.088
    deployment_area_point	343.587, 864.314
    deployment_area_point	374.429, 864.854
    deployment_area_point	409.025, 347.610
    
    unit			0, 362.887, 832.755, 175, formation_type square, formation_width 14.674
    unit			1, 358.087, 575.806, 179, formation_type square, formation_width 18.542
    unit			2, 358.327, 340.277, 176, formation_type square, formation_width 15.457
    unit			3, 354.113, 377.967, 178, formation_type square, formation_width 13.141
    unit			4, 356.733, 433.007, -179, formation_type square, formation_width 13.195
    unit			5, 360.600, 457.102, -180, formation_type square, formation_width 20.555
    unit			6, 360.380, 484.519, 179, formation_type square, formation_width 20.081
    unit			7, 359.498, 512.077, -180, formation_type square, formation_width 19.315
    unit			8, 359.019, 543.417, 179, formation_type square, formation_width 18.632
    unit			9, 357.441, 403.693, -180, formation_type square, formation_width 22.912
    unit			10, 356.290, 646.288, 178, formation_type square, formation_width 18.881
    unit			11, 357.439, 607.836, 178, formation_type square, formation_width 17.500
    
    
    army	celts, 0, no_withdraw, supporting_armies 0
    
    deployment_area_point	749.006, -841.444
    deployment_area_point	727.252, 418.069
    deployment_area_point	-3.315, 201.755
    deployment_area_point	31.929, -818.364
    
    unit			0, 118.948, -394.621, 1, formation_type square, formation_width 22.693
    unit			1, 446.237, 309.514, -65, formation_type horde, formation_width 344.207
    unit			2, 246.276, 158.139, 80, formation_type square, formation_width 22.032
    
    ;unit			3, 46.824, -47.968, 109, formation_type horde, formation_width 7.092
    unit			3, 35.196, -16.657, 109, formation_type horde, formation_width 7.092
    
    
    unit			4, 468.449, 134.687, -86, formation_type horde, formation_width 13.094
    unit			5, 465.490, 182.642, -83, formation_type horde, formation_width 273.233
    unit			6, 446.021, 74.679, -69, formation_type square, formation_width 13.948
    unit			7, 193.018, -198.531, -45, formation_type horde, formation_width 20.054
    unit			9, 458.012, 211.871, -93, formation_type square, formation_width 18.448
    unit			10, 240.872, 212.710, 90, formation_type square, formation_width 21.189
    unit			11, 72.227, 7.651, 162, formation_type horde, formation_width 16.918
    unit			12, 59.270, -20.503, 125, formation_type horde, formation_width 12.615
    unit			13, 242.626, 180.631, 81, formation_type square, formation_width 22.090
    unit			14, 460.777, 246.042, -97, formation_type square, formation_width 19.147
    unit			8, 121.640, -417.949, 8, formation_type square, formation_width 21.330
    
    army	celts, 1, no_withdraw, supporting_armies 0
    
    deployment_area_point	256.232, 800.210
    deployment_area_point	255.266, 849.728
    deployment_area_point	333.115, 849.785
    deployment_area_point	328.993, 797.568
    
    unit			0, 315.486, 813.541, 116, formation_type square, formation_width 7.958
    
    deployment_area_point	-399.731, 199.703
    deployment_area_point	-142.912, 273.005
    deployment_area_point	-104.991, -770.891
    deployment_area_point	-369.223, -787.520
    
    unit			1, -296.056, -542.086, 69, formation_type square, formation_width 25.850
    unit			2, -300.771, -587.665, 78, formation_type horde, formation_width 14.333
    unit			3, -290.422, -369.506, 9, formation_type horde, formation_width 70.859
    unit			4, -232.046, -382.601, 31, formation_type square, formation_width 20.241
    unit			5, -257.533, -209.338, 174, formation_type square, formation_width 17.971
    unit			6, -362.820, -343.693, 52, formation_type horde, formation_width 3.376
    unit			7, -363.484, -281.455, 88, formation_type square, formation_width 16.423
    unit			8, -264.604, -756.216, 37, formation_type horde, formation_width 13.600
    unit			9, -225.428, -782.576, -27, formation_type horde, formation_width 28.218
    
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of objectives scripting section <<<<
    
    objectives
    
    location 		-560.204_-687.763	-555.356	-683.374	20.000	100	0	0.0
    
    alliance 0
    or_conditions
    condition destroy_or_rout_enemy
    condition capture_location 0
    
    alliance 1 wins_at_timeout
    condition destroy_or_rout_enemy
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of army scripting section <<<<
    
    script
    descr_script.txt
    Last edited by Dol Guldur; 08-11-2008 at 12:58.
    "One of the most sophisticated Total War mods ever developed..."

  3. #3
    Bassist, God and Modder Member Thor the Bassist's Avatar
    Join Date
    Jan 2008
    Location
    Yorkshire, England
    Posts
    213

    Default Re: Sieging non existant settlement error

    The problem I get when I remove the sieging tag is that the game then doesn't register that its a siege and then the AI doesn't attack the walls with the rams. There must be some explaination for it. I have played the Rivendell one before but its stopped working proberably because of whatever Burns included in the new update.

    Building for the Future of METW

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO