Isn't M2TW's armor system hardcoded? That is, when receiving armor upgrades don't units have to have either precisely 0, 3, 5, 7, 9, 11, or 13 armor (or something thereabouts)? Obviously if this is so, either armor upgrades will have to be scrapped all-together or EB can't have a scientific armor system. Or am I missing something? Do the resident magicians have yet another trick up their sleeves whereby the hardcoded armor system can be worked around?