Results 1 to 21 of 21

Thread: Siege machines

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Minion of Zoltan Member Roark's Avatar
    Join Date
    Jun 2005
    Location
    Sydney, Australia
    Posts
    961

    Default Re: Siege machines

    Quote Originally Posted by Ironsword View Post
    ^^ What's everyones preference when it comes to siege? culverin or serpentine? Mortar or Bombard? Good old fashioned catapult or that AI favourite, 6 x ballista?
    I hate Mortars and Bombards with equal measure. I find ballistas mostly useless (taking up a whole unit slot, for one hit/one kill each round), but if I have a high-command general, I VERY occasionally use them as snipers against attacking armies.

    Serpentines aren't very destructive against big walls, but they are extremely accurate and therefore good against massed units of attacking troops.

    For non-gunpowder, I use catapults, and add Mangonels x2 for big castles when I can hire them as mercs.

  2. #2
    Member Member Kamakazi's Avatar
    Join Date
    Mar 2008
    Location
    Dont You Wish You Knew?
    Posts
    399

    Default Re: Siege machines

    My advice is to keep your trebuchets etc back a lil and use them to take out the inner gates etc since they have a longer range... put your less ranged units closeenough to take the outer gates or walls but far enough no to get hit too much.....

    i find it a good technique to split them up and take out the outer walls in 2 areas and to pincer inside defenders so u could try that also
    If living is nothing dieing is nothing then nothing is everything and everything is nothing


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO