How are you guys going to deal with the horrible family tree system in MTW2? ( you can't pick family heir)
It's hard-coded isn't it? Haven't seen a mod yet that has managed to get rid of it.
One of the worst changes from Rome to MTW2
How are you guys going to deal with the horrible family tree system in MTW2? ( you can't pick family heir)
It's hard-coded isn't it? Haven't seen a mod yet that has managed to get rid of it.
One of the worst changes from Rome to MTW2
Last edited by Xtiaan72; 07-26-2008 at 03:44.
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
IIRC alpaca made a script [for a different mod] which let you appoint the heir? Basically the position of "heir" is a trait, and traits can be assigned via script...
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Surely CA didn't delete it from the engine? That's an incredibly foolish idea if they did. If they have only disabled it, wouldn't it be possible to re-enable it somehow? Seeing as they didn't delete the marian reforms, only disabled it.
Last edited by Dumbass; 07-26-2008 at 13:28.
One can only hope ... and research. However I think most people have given up on making it work. Mods far more advanced that EB use the auto chosen heir, and I don't think there is very much hope this will change.
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Hayasdan Faction Co-ordinator
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
Giving the Heir trait to another family member changes nothing. Unfortunately, for all we know the auto-assignment of heirs is a hardcoded "feature" of M2TW.
Yea, can't believe they did that....
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
Why choose your own faction leader and not let the AI do it?. After all leaders where not picked only on their qualities, but also on their connections and corruption. Bribing the King maybe in choosing you as his heir. Thats why some leaders failed in History and where assassinated, while other archived immortality.
Cheers.
Maybe it won't be that bad... One way to improve the situation would be to add certain traits connected with weak and unpopular rulers, vastly decreasing personal security, authority and such... Also, if you added "rebel" assassins, it wouldn't be bad after all. We can't change it, so let's make some good out of it!
I totally agree. I started the thread so some creative ideas about it could be brainstormed...
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
lots of pathetic individuals managed to get the throne... and lived
we could... roleplay -so to speak- to send him in charge of the cavalry wing , and then dying in a valiant charge
or using the console command to kill character (not sure if it's still in M2TW)
not sure if this could be used but perhaps if there could be a button saying "assassinate" - could be in character's info page- that when clickled would spring the console command and kill the character
or what about the character "help" button? (the "?") can't we use it to spring the console command? somwhat like force diplomacy minimod works
where when clicling on the "?" a message saying "If you would like to assasinate this family mamember , click on the show me how button" LOTR-TW mod uses this kind of scripts to teletransport characters by "move_character" command
I'm not sure how hard would be to get the appropiate internal name for that specific character though
Last edited by ||Lz3||; 07-31-2008 at 05:28.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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I think the an assassinate button on the general screen is the way to go. With a chance of the assassination failing based on "security" and giving characters even nastier traits....like "paranoid".....Caligula type stuff!
I think it's doable. I've been researching modding agents for a mod I am working on... I think there is a lot of potential here.
Here's a thread regarding modding agents if you want to check it out:
http://www.twcenter.net/forums/showthread.php?t=181086
Last edited by Xtiaan72; 07-31-2008 at 19:10.
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
i belive that the "set faction heir" function in the mtw2 family tree are just disabled.
while editing the .sd files (shared.sd, strategy.sd) i found references to the "change faction heir" button.
so probably it is just a mather of enableing it again. may even be posible to find out how by looking at the rtw files and duplicating the trigger (i supose it is a trigger of some sort).
will check if i am able to at least bring back the "change faction heir" button. giving it the correct function i can not promise...
That is interesting, go on...
that does sound promising!
The History of the Getai AAR
https://forums.totalwar.org/vb/showthread.php?t=79451
Star Haven: A fantasy AAR using Deus lo Vult
https://forums.totalwar.org/vb/showthread.php?t=83098
I hate to be an asshole here, but it seems like such a simple solution as put forth by Absinthia could not possibly have been overlooked by previous expert modders attempting to bypass this dumb feature in MiNO.
Whatever the case may be, Absinthia did bring my hopes up. Good luck, friend!
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i am sorry to realize that Methuselah probably is right. i got a bit to enthusiastic when discovering these references in strategy.sd:
entry=SET_FACTION_HEIR_BUTTON_IMAGE
topleft=350,39
bottomright=381,70
page=stratpage_01.tga
alpha=1
mystery=0
coord=0,0
but i could not find any file that determines the lay-out of the faction family tree scroll. or the lay-out for any part of the ui.
may be the lay-out is hardcoded after all.
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