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  1. #1

    Default EB2 and the MTW2 heir system

    How are you guys going to deal with the horrible family tree system in MTW2? ( you can't pick family heir)

    It's hard-coded isn't it? Haven't seen a mod yet that has managed to get rid of it.

    One of the worst changes from Rome to MTW2
    Last edited by Xtiaan72; 07-26-2008 at 03:44.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  2. #2

    Default Re: EB and the MTW2 heir system

    IIRC alpaca made a script [for a different mod] which let you appoint the heir? Basically the position of "heir" is a trait, and traits can be assigned via script...
    - Tellos Athenaios
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  3. #3
    Member Member Dumbass's Avatar
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    Default Re: EB and the MTW2 heir system

    Surely CA didn't delete it from the engine? That's an incredibly foolish idea if they did. If they have only disabled it, wouldn't it be possible to re-enable it somehow? Seeing as they didn't delete the marian reforms, only disabled it.
    Last edited by Dumbass; 07-26-2008 at 13:28.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB and the MTW2 heir system

    One can only hope ... and research. However I think most people have given up on making it work. Mods far more advanced that EB use the auto chosen heir, and I don't think there is very much hope this will change.

    Foot
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  5. #5

    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Tellos Athenaios View Post
    IIRC alpaca made a script [for a different mod] which let you appoint the heir? Basically the position of "heir" is a trait, and traits can be assigned via script...
    So what your saying is when the faction leader has his first son...he is given the trait heir....and then the script "forces" the game to give that character the crown ( from his uncle the regent or what-ever)


    What is the name of the mod that alpaca put it in?
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: EB and the MTW2 heir system

    Giving the Heir trait to another family member changes nothing. Unfortunately, for all we know the auto-assignment of heirs is a hardcoded "feature" of M2TW.

  7. #7

    Default Re: EB and the MTW2 heir system

    Yea, can't believe they did that....
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  8. #8
    Member Member Reno Melitensis's Avatar
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    Default Re: EB and the MTW2 heir system

    Why choose your own faction leader and not let the AI do it?. After all leaders where not picked only on their qualities, but also on their connections and corruption. Bribing the King maybe in choosing you as his heir. Thats why some leaders failed in History and where assassinated, while other archived immortality.

    Cheers.


  9. #9

    Default Re: EB and the MTW2 heir system

    Maybe it won't be that bad... One way to improve the situation would be to add certain traits connected with weak and unpopular rulers, vastly decreasing personal security, authority and such... Also, if you added "rebel" assassins, it wouldn't be bad after all. We can't change it, so let's make some good out of it!

  10. #10

    Default Re: EB and the MTW2 heir system

    I totally agree. I started the thread so some creative ideas about it could be brainstormed...
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  11. #11
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB and the MTW2 heir system

    lots of pathetic individuals managed to get the throne... and lived
    we could... roleplay -so to speak- to send him in charge of the cavalry wing , and then dying in a valiant charge


    or using the console command to kill character (not sure if it's still in M2TW)

    not sure if this could be used but perhaps if there could be a button saying "assassinate" - could be in character's info page- that when clickled would spring the console command and kill the character

    or what about the character "help" button? (the "?") can't we use it to spring the console command? somwhat like force diplomacy minimod works

    where when clicling on the "?" a message saying "If you would like to assasinate this family mamember , click on the show me how button" LOTR-TW mod uses this kind of scripts to teletransport characters by "move_character" command

    I'm not sure how hard would be to get the appropiate internal name for that specific character though
    Last edited by ||Lz3||; 07-31-2008 at 05:28.
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  12. #12

    Default Re: EB and the MTW2 heir system

    I think the an assassinate button on the general screen is the way to go. With a chance of the assassination failing based on "security" and giving characters even nastier traits....like "paranoid".....Caligula type stuff!

    I think it's doable. I've been researching modding agents for a mod I am working on... I think there is a lot of potential here.

    Here's a thread regarding modding agents if you want to check it out:

    http://www.twcenter.net/forums/showthread.php?t=181086
    Last edited by Xtiaan72; 07-31-2008 at 19:10.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  13. #13

    Default Re: EB2 and the MTW2 heir system

    i belive that the "set faction heir" function in the mtw2 family tree are just disabled.
    while editing the .sd files (shared.sd, strategy.sd) i found references to the "change faction heir" button.
    so probably it is just a mather of enableing it again. may even be posible to find out how by looking at the rtw files and duplicating the trigger (i supose it is a trigger of some sort).
    will check if i am able to at least bring back the "change faction heir" button. giving it the correct function i can not promise...

  14. #14
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: EB and the MTW2 heir system

    That is interesting, go on...

  15. #15

    Default Re: EB and the MTW2 heir system

    that does sound promising!
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  16. #16
    Member Megas Methuselah's Avatar
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    Thumbs up Re: EB and the MTW2 heir system

    I hate to be an asshole here, but it seems like such a simple solution as put forth by Absinthia could not possibly have been overlooked by previous expert modders attempting to bypass this dumb feature in MiNO.

    Whatever the case may be, Absinthia did bring my hopes up. Good luck, friend!

  17. #17

    Default Re: EB and the MTW2 heir system

    i am sorry to realize that Methuselah probably is right. i got a bit to enthusiastic when discovering these references in strategy.sd:

    entry=SET_FACTION_HEIR_BUTTON_IMAGE
    topleft=350,39
    bottomright=381,70
    page=stratpage_01.tga
    alpha=1
    mystery=0
    coord=0,0

    but i could not find any file that determines the lay-out of the faction family tree scroll. or the lay-out for any part of the ui.
    may be the lay-out is hardcoded after all.

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