so when it's time to get a faction heir, instead of just being told who it is you get to choose them?
so when it's time to get a faction heir, instead of just being told who it is you get to choose them?
oh i think i get it, is it a ancillaries that you can pass on to who ever you want or a selection similar to RTW?
No.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
I haven't seen or used the script, but as I understand it: when the faction heir dies or becomes king, the engine makes the character with the most influence the new faction heir, regardless of family and other traits. The script EB plans to include allows you to designate a "heir" to the faction heir by giving that character a trait with an enormous influence bonus (presumably with non-influence penalties to counter this bonus). Whenever a new faction heir is selected, the script pops up to ask you to designate the new faction heir's successor. So no, you cannot do this at will: only when the faction heir dies or becomes king.
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You mean all my 1 Authority kings in Medival II were chosen, because the other generals had even less?
Is it not tied to beeing a close relativ to the old king at all?![]()
Well then, maybe the mod should be called, "Medieval Rome."
Last edited by SlickNicaG69; 08-29-2010 at 07:21.
Veni, Vidi, Vici.
-Gaius Julius Caesar
Authority...thats actually quite good because I don't think this stat affects anything until they actually become king (in which case the big bonus can be removed). Therefore We won't have super influence govenors for no reason. Nicely designed, although as bobbin said, its been around for a long time.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
I too highly approve of this workaround... It will also work quite well for the reason that, if I recall correctly, authority traits were very hard to come by indeed, which might explain why so many players has problems with having their great FMs skipped over for their crappy ones, because the crappy ones happened to have an authority boosting trait that the great FMs did not, or else the crappy and great FMs all had the same authority rating and the AI randomly selected the shittiest one or something like that...Authority...thats actually quite good because I don't think this stat affects anything until they actually become king (in which case the big bonus can be removed). Therefore We won't have super influence govenors for no reason. Nicely designed, although as bobbin said, its been around for a long time.
I personally will wonder how this will work with the Teutonic Order family tree system that I believe has been said will be used for certain factions. You see the Teutons don't have a "family tree" in the traditional sense...
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
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