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Thread: EB and the MTW2 heir system

  1. #61

    Default Re: EB and the MTW2 heir system

    so when it's time to get a faction heir, instead of just being told who it is you get to choose them?

  2. #62
    Member Member Paltmull's Avatar
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    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Atilius View Post
    The next one. There is no mechanism for changing the current heir.
    Ah, that's what I thought. Too bad. Still a lot better than nothing though.

    Spoiler Alert, click show to read: 


  3. #63
    Bibliophilic Member Atilius's Avatar
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    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Balbor View Post
    so when it's time to get a faction heir, instead of just being told who it is you get to choose them?
    No. We allow you to choose the character who will likely succeed the current faction heir.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  4. #64

    Default Re: EB and the MTW2 heir system

    oh i think i get it, is it a ancillaries that you can pass on to who ever you want or a selection similar to RTW?

  5. #65
    Bibliophilic Member Atilius's Avatar
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    Default Re: EB and the MTW2 heir system

    No.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  6. #66
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Balbor View Post
    oh i think i get it, is it a ancillaries that you can pass on to who ever you want or a selection similar to RTW?
    I haven't seen or used the script, but as I understand it: when the faction heir dies or becomes king, the engine makes the character with the most influence the new faction heir, regardless of family and other traits. The script EB plans to include allows you to designate a "heir" to the faction heir by giving that character a trait with an enormous influence bonus (presumably with non-influence penalties to counter this bonus). Whenever a new faction heir is selected, the script pops up to ask you to designate the new faction heir's successor. So no, you cannot do this at will: only when the faction heir dies or becomes king.
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  7. #67
    urk! Member bobbin's Avatar
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    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Ludens View Post
    I haven't seen or used the script, but as I understand it: when the faction heir dies or becomes king, the engine makes the character with the most influence the new faction heir, regardless of family and other traits. The script EB plans to include allows you to designate a "heir" to the faction heir by giving that character a trait with an enormous influence bonus (presumably with non-influence penalties to counter this bonus). Whenever a new faction heir is selected, the script pops up to ask you to designate the new faction heir's successor. So no, you cannot do this at will: only when the faction heir dies or becomes king.
    Almost, it's authority that controls who will be the next heir.


  8. #68
    Member Member seienchin's Avatar
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    Default Re: EB and the MTW2 heir system

    You mean all my 1 Authority kings in Medival II were chosen, because the other generals had even less?
    Is it not tied to beeing a close relativ to the old king at all?

  9. #69

    Default Re: EB and the MTW2 heir system

    Well then, maybe the mod should be called, "Medieval Rome."
    Last edited by SlickNicaG69; 08-29-2010 at 07:21.
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  10. #70
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: EB and the MTW2 heir system

    Authority...thats actually quite good because I don't think this stat affects anything until they actually become king (in which case the big bonus can be removed). Therefore We won't have super influence govenors for no reason. Nicely designed, although as bobbin said, its been around for a long time.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  11. #71

    Default Re: EB and the MTW2 heir system

    Authority...thats actually quite good because I don't think this stat affects anything until they actually become king (in which case the big bonus can be removed). Therefore We won't have super influence govenors for no reason. Nicely designed, although as bobbin said, its been around for a long time.
    I too highly approve of this workaround... It will also work quite well for the reason that, if I recall correctly, authority traits were very hard to come by indeed, which might explain why so many players has problems with having their great FMs skipped over for their crappy ones, because the crappy ones happened to have an authority boosting trait that the great FMs did not, or else the crappy and great FMs all had the same authority rating and the AI randomly selected the shittiest one or something like that...

    I personally will wonder how this will work with the Teutonic Order family tree system that I believe has been said will be used for certain factions. You see the Teutons don't have a "family tree" in the traditional sense...

  12. #72
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Captain Trek View Post

    I personally will wonder how this will work with the Teutonic Order family tree system that I believe has been said will be used for certain factions. You see the Teutons don't have a "family tree" in the traditional sense...
    I think that the new Hochmeister (or whatever) is selected from the dude with the highest command. So I know exactly how that will work then... Which means we need to use a +10 command stars trait to select the next general =P (woot!!!)
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

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