The ability to designate the next faction heir has been available for quite a while now and EBII uses it.
The ability to designate the next faction heir has been available for quite a while now and EBII uses it.
Sorry, I meant the feature of not beeing able to choose^^
Oh ok, well you still have that, the faction heir thing is run via a scripted event, you will have the choice to reject it and let the sucession run how it does in vanilla M2TW.
so when it's time to get a faction heir, instead of just being told who it is you get to choose them?
oh i think i get it, is it a ancillaries that you can pass on to who ever you want or a selection similar to RTW?
No.
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
I haven't seen or used the script, but as I understand it: when the faction heir dies or becomes king, the engine makes the character with the most influence the new faction heir, regardless of family and other traits. The script EB plans to include allows you to designate a "heir" to the faction heir by giving that character a trait with an enormous influence bonus (presumably with non-influence penalties to counter this bonus). Whenever a new faction heir is selected, the script pops up to ask you to designate the new faction heir's successor. So no, you cannot do this at will: only when the faction heir dies or becomes king.
Looking for a good read? Visit the Library!
Bookmarks