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Thread: EB and the MTW2 heir system

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  1. #1

    Default Re: EB and the MTW2 heir system

    Authority...thats actually quite good because I don't think this stat affects anything until they actually become king (in which case the big bonus can be removed). Therefore We won't have super influence govenors for no reason. Nicely designed, although as bobbin said, its been around for a long time.
    I too highly approve of this workaround... It will also work quite well for the reason that, if I recall correctly, authority traits were very hard to come by indeed, which might explain why so many players has problems with having their great FMs skipped over for their crappy ones, because the crappy ones happened to have an authority boosting trait that the great FMs did not, or else the crappy and great FMs all had the same authority rating and the AI randomly selected the shittiest one or something like that...

    I personally will wonder how this will work with the Teutonic Order family tree system that I believe has been said will be used for certain factions. You see the Teutons don't have a "family tree" in the traditional sense...

  2. #2
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Captain Trek View Post

    I personally will wonder how this will work with the Teutonic Order family tree system that I believe has been said will be used for certain factions. You see the Teutons don't have a "family tree" in the traditional sense...
    I think that the new Hochmeister (or whatever) is selected from the dude with the highest command. So I know exactly how that will work then... Which means we need to use a +10 command stars trait to select the next general =P (woot!!!)
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

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